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    Nazoric's Call of Duty 4: Modern Warfare (360)

    [February 7, 2008 10:36:45 PM]
    GAMEPLAY:
    Call of Duty's online multiplayer is by far one of the most innovative and indepth multiplayer games I have seen. Unlike other games which provide only a few modes of play, call of duty provides around 14 (for the xbox 360). Each mode of play has different objectives and rewards for the player. These modes range from your classic free for all deathmatch, to one similar to counterstrike (one team trys to plant a bomb, the other team defends, no respawning).

    Beyond the different modes of play, CoD4 also brings its own unique leveling system to online multiplayer. As you kill other players in any of the standard game modes, you gain exp. Once you gain enough exp you are able to level up, and by doing so you unlock various other things. Beyond simply unlocking new weapons, or weapon addons, you can also obtain different perks. These perks allow you to enhance your character to your liking, some increase damage, allow you to move silently, increase your ammo capacity and many more. Although you can only use 3 different perks at any given time, each has its own benefits and allows you to play the way you want to play.

    Overall I think my favorite mode of play has to be hardcore team deathmatch. In hardcore you dont get a crossair when not aiming, you dont get a radar, and you very quickly. I love being able to sneak around and take people out without them even knowing where I hit them from.

    Design:
    What are some innovative elements of the game?
    As described above, I think that the perk/online level system is a great innovative element that has been brought into this FPS. I also havent seen any dynamic single player gameplay that is similar to the one in this game.

    What are some of the level design elements, are levels varied? How?
    Both single player and multiplayer have quite a few different levels. In single player you travel to different locations around the globe to fight off your enemies, each level tends to be unique in its own manner, ranging from an urban setting, to figting in open fields to even one level where you are on an airplane. Though the levels in multiplayer are limited to around 10 or so different maps, each is different and well designed to provide players cover, and multiple routs to sneak up on your enemies.

    How did you respond to the game's reward structure?
    I think the reward structure for the game, at least in multiplayer, realy encorages the player to keep playing. Rather then just playing to get some kills, or have a good score, you now also have different challenges to complete, new weapons to unlock and pleanty of other things to keep you motivated.

    read comments (1) read comments - add a comment Add comment
    [February 7, 2008 05:05:49 PM]
    Summery:
    Call of Duty 4: Modern Warfare is a first person shooter based in a semi-realistic near future. The game has many interesting new features which I have not seen in any other game of its type to date. It has 2 main modes of play, single player and multiplayer which differ from eachother quite greatly.

    Gameplay:
    The Single Player gameplay seems similar to most of your standard shooters, however it does have a few interesting differences. In the main storyline you play the roles of a few different main characters, one who is US marrine of some sort, and the other who is a british special ops. Although the game is fairly short, and can probably be played in a single play session, the ammount of detail and dynamic gameplay raises it above the level of its standard shooter competitor.

    Due to our current situation with "The war on terror" or whatever, this game actualy feels like it is a very real. You and your squad are tossed right into the combat with terrorist group. Although squad combat has been done before in FPS games, in this one the AI actualy seems somewhat intelligent and how they move makes sense. You allies dont simply run out into enemy fire, but duck behind object, toss grenades, communicate with eachother and make you feel like you are in a much more real situation.

    I think a lot of what makes this game feel so real, and what gives it a step up on other FPS games is the ammount of dynamic choice. A lot of the game involves you sneaking around, choosing the way you want to take and defeating the enemy your way. As you move through a city, the enemies spawn in the direction you move, your allies follow you and it definatly gives you the feel like your doing the mission your way, rather then just running down some preset path. Some missions I found where a lot easier or harder depending on the path I took, so ways had more cover and it was easier to flank my enemy, while others I would be caught out in the open.

    One thing that I wish this game had, which other FPS games do have, is a co-op mode. Because this game has so much squad based combat, it seems like it would make sense to have it, but I guess they wanted this to be a personal experience. Either way the single player portion of the game was short but sweet, pleanty of great features and well balanced gameplay. However, when compared to multiplayer, singleplayer is just a drop in the bucket.
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    Status

    Nazoric's Call of Duty 4: Modern Warfare (360)

    Current Status: Finished playing

    GameLog started on: Thursday 7 February, 2008

    GameLog closed on: Wednesday 5 March, 2008

    Opinion
    Nazoric's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Call of Duty 4: Modern Warfare

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