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MPlutte's Evil Genius (PC)
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[February 8, 2008 01:57:20 AM]
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GAMEPLAY
While you're playing Evil Genius, you aren't left on your own. Almost as soon as you start, agents of justice will invade your island looking for incriminating evidence. They will leave on their own after awhile, but it is much easier to deal with them directly. You can tag agents for either death, capture, or weakening. If they are tagged for death, any minions or henchmen that see the tagged agent will run up to him and start attacking him. However, if you kill an agent, or anyone else, a body bag will be left behind. Body bags sap the stats of nearby minions, and are also incredibly incriminating. The best thing to do to deal with the body bags is to build a freezer to keep the bags in. Agents tagged for capture will be knocked out and taken to a holding cell, where you can interrogate them or execute them. Agents tagged for weakening will attract the attention of any valet minions around them, who will proceed to confuse the agent, making him forget everything he has seen.
Aside from agents, tourists will also appear on your island. While they won't go looking for incriminating evidence, they can wander into it, causing them to panic, and bringing even more agents to your island. To prevent this, you can eventually build a hotel, which will entertain any tourists on the island. If you are ruthless, you could also just kill any tourist that dares to wander onto your island.
DESIGN
The art and game play of Evil Genius takes many cues from old James Bond and spy films, as well as being more tongue in cheek, a la Austin Powers. Many of the Evil Geniuses, henchmen, and super agents are modeled after characters from James Bond films. One of the Evil Geniuses you can choose from looks very similar to Dr Evil and the Bond villain Blofeld, there is a henchman named Eli Barracuda, after the Bond villain Jaws, and there is even a British super agent who is almost identical to James Bond himself.
I enjoyed the slightly cartooney, tongue in cheek world of Evil Genius, as it does a good job of making you feel evil without being unnecessarily gruesome or truly vile. Even things such as interrogation an agent are made funny, as almost anything can be used as an interrogation device, including a giant blender and a centrifuge. There are also a myriad of hilarious traps, such as a pit that shoots agents back out in a gout of flames, and a giant fan that blows agents into walls. The only major problems I had with the game was that it wasn't that difficult to beat, and there wasn't a huge amount of replay value. Despite this, it is a very fun game, and I would heartily recommend it to anyone who hasn't played it.
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[February 7, 2008 08:54:26 PM]
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SUMMARY
In Evil Genius, you play as one of three budding Evil Geniuses bent on world domination. You arrive on an empty island, and proceed to carve out a secret base inside the mountain on the island. You don't do any pf the work yourself, you do it indirectly by ordering your henchmen and minions around. Eventually, you steal a doomsday device and hold the world for ransom, thereby cementing your place as a true Evil Genius.
GAMEPLAY
Evil Genius is played from a "God-View" perspective, that is you are basically a camera floating above the island that you move around. The only characters you actually control directly are the Evil Genius himself (or herself), and your henchmen, unique characters each with their own strengths and powers. Players start out with only one henchman, and (obviously) only one Evil Genius. The rest of your manpower is created by your minions, who you constantly replenish every minute, and who you can only control by creating orders tags.
Whenever you create a new room, buy a new object, or order the death of an agent, you do so by creating a tag over the appropriate object, and minions are then assigned to that task as soon as they are able. As the game progresses, you can recruit more and more minions, and you also receive specialized types of minions. You may eventually find soldiers to guard your base, technicians to repair damaged objects, and even valets to help your minions from collapsing from overwork.
Another major part of the game is the world domination screen. The screen is a map of the world, divided into five agencies of justice, and further divided into four territories for each agency. From this screen you can order your henchmen and minions to go to the different territories and steal money and objects. If you order minions to steal, they send back a mixed amount of money per minute, the amont of which depends on how many minions you send and what territory they are in. Their are also special missions on the screen called acts of infamy, which when completed usually give you some reward, as well as increasing your noteriety, which allows you to recruit more minions.
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MPlutte's Evil Genius (PC)
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Current Status: Playing
GameLog started on: Thursday 7 February, 2008
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