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musicon_soundoff's The Sims (PC)
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[February 8, 2008 12:06:25 AM]
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GAMEPLAY
I played the game for three hours straight. This is one of the most addicting games I’ve ever played. This time, however, I created only one adult in the household with no children like last time. I must say, the overall gameplay still did not improve that much. I realize that having a kid in the house is very important, because there are times when you can’t call your friend over to chat with you. As a result, you have to socialize with your child in order to maintain your mood up high.
I also decided to train my Sims to learn how to cook by reading cook books. This, in return, helps her gain cooking experience points which decreases the chance of starting a fire. As for the job, she was hired as a dishwasher, hoping to be a chef in the future. I had everything pretty much in control by now. Though at times the game might get a bit tedious and dull, there are unexpected surprises around the corner. A raccoon or a burglar would invade your house, so there are always something new and fresh to the game.
This game continues to take my breath away. It’s just so entertaining in every single aspect.
DESIGN
The endless possibility in The Sims is what makes the game so unique and fun to play. The players have the freedom to decide whether to quit their Sims’s job and focus back on their basic human needs. It doesn’t matter if the Sims has a job or not, there is still so much to do. Of course, you will need to use some cheat-codes in order to receive an income. Besides that, players can start from low and work their way up high. This is satisfying in all ways when your Sims has a successful career and a decent social life by the end.
The fact that this game parallels to our normal everyday lives is already an attractive component to this game. Players can closely relate themselves to the game. Also, they can perhaps create their version of a perfect life using these Sims characters. Moreover, the ability to make new family friends and reach various levels for your job is very much similar to our daily lives. Every aspects of the game are “real,” which allows the players to have an even closer connection and attachment to the outcome of the game.
The graphics of the game is not that bad either. There are many close details to various objects when zoomed in. For example, when your Sims is preparing food, you can see the different food that they are cooking such as pastas, steaks, and salads. The continuous motion of the characters is also another plus to the game. Your Sims actually sits down on the toilet in one motion, instead of going from standing to sitting in a second. Last but not least, the sound is also very realistic, like turning on the faucet and cooking dinner on the stove.
The Sims will always be one of the best games ever released on PCs and I’m sure everyone will agree with me.
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[February 7, 2008 08:44:03 PM]
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SUMMARY
Maxis released The Sims back in 2000 followed by The Sims 2 and many other expansion packs. This virtual-life simulation game allows the players to take control of a family in many different aspects, including their basic human needs and the design of their home. Not only those, your Sim character will need to get a job and socialize with friends and neighbors. In general, there isn’t any main goal but to keep your Sim character happy and healthy.
GAMEPLAY
I haven’t played this game in a long time and decide to pick it up once again. I created a new family with a female adult and a boy child named Sarah and Steven Tepperoni. First thing I’ve noticed is the wide variety of clothes that you can choose for your characters. Furthermore, I had the ability to determine my Sims personality based on their horoscope. Then I was brought to the main neighborhood screen where I could choose to build my own home and move in to a pre-built house.
There isn’t really much to do in the original version since a lot of the other features of the game come with the expansion packs. But this will do for now. In any other case, I decided to build my own house and when I saw the option of a second story, I immediately jumped to the idea. As I was finishing some final touches on furnishing the home and getting ready to officially start the game, the screen paused and all the data was lost. I had to restart the game and built my characters again, and afterwards, I realized what caused that problem to occur. It was the second floor that I had built earlier, and after I deleted it, the game ran much faster and smoother. So as far as I’m concern, future players should be warned about the negative aspects that the second floor can bring to the overall gameplay (unless the players are using a computer with large memory).
Anyways, one thing that I really enjoyed when I was choosing what furniture to put in the house is that each of them has its own contribution to the characters’ mood. The lower the price is, the smaller impact it has and so forth. Every aspect of the game was controlled by the player, thus, the player has a lot of freedom to determine what their character can become. Firstly, there are many career paths for your characters. Will they be a successful lawyer or doctor? Or just a dishwasher at a local deli? Your Sim’s destiny is in your hands. As the character gets rich and increases their number of friends, I was able to expand the size of their house and buy newer furniture.
Another thing that I have to point out is how irritating the little child can get. In general, they can’t really do anything besides going to school (which they automatically go when the school bus arrives), sleeping, and eating. Have I mention that they cannot cook for themselves? Therefore, they head on to the fridge every hour to get a five dollars worth of chips and wait for the adult to cook. However, the adult is often at work or asleep. So the child is starving to death while the adult is well, earning money to support the child. If I play the game next time, I think I’ll just create a new family with one adult and see where that goes. Other than that, the game is not bad at all.
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musicon_soundoff's The Sims (PC)
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Current Status: Played occasionally
GameLog started on: Thursday 7 February, 2008
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