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Naiades's Donkey Kong 64 (N64)
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[February 8, 2008 03:57:11 AM]
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GAMEPLAY
Gameplay becomes more expansive as DK and his crew unlock more weapons and abilities. My favorite so far is Diddy Kong's Peanut Pistols, because they fire so fast. The game introduces more things to collect (to torment those poor souls that play for gameworld exhaustion and perfect scores and garbage like that). The world is still incredibly hard to explore given a camera angle that would rather look at DK's buttocks than at anything useful like whats in front of him. Overall, engaging, but not satisfying.
DESIGN
This game's character design is based off of it's predecessor, Donkey Kong country. The levels are varied, ranging from forest jungle aztec lands to ship graveyards (apparently K. Rool's fleet you sunk in the last game, a nice tie in). The level design is fitting, providing challenges for all the kongs to overcome (DK's gun can't open the door because only Diddy's gun can) and also character specific rewards for revisiting areas that came before the unlock of a character.
The simplistic control scheme allows for easy familiarity with the controls so that the player can delve straight into the world, which is rather free motion, if devoid of anything to actually do in most of theplaces you can get to that you aren't required to. The battle schemes are basic, so if you aim and hit attack the monster is hit, if you're late, you're late in both senses of the word.
The story is rather bland, being mostly vengeance and greed driven, despite being glorified as saving your home. DK is really only interested in getting his bananas back (and maybe his friends on the side, as the bird won't let him forget them). It's basically hero saves the world, with some subheros introduced to allow the overcoming of quests designed specifically to force the use of thsoe undercharacters.
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[February 8, 2008 02:48:22 AM]
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SUMMARY
In Donkey Kong 64, the player initially controls DK, the title Character. DK has had his hoard of golden bananas, and somewhat less importantly all of his friends, stolen by King K. Rool, a lard of a reptile with a beer belly. DK's father, Cranky, is a mad scientist who fickly awards potions of skill to Donkey whenever Donkey can bribe him with enough bananas. As the game progresses you unlock more playable characters.
GAMEPLAY
Gameplay in DK64 is platformer-esque with a larger cardinality of gameplay. DK can run in all directions, and jump, but still move from platform to platform, treetop to treetop , ledge to ledge. The control scheme is simple enough: Analog Stick to move, A to jump, B to attack, C-Up to Zoom etc. Combos of these controls exist (Z + C-Left Draws your gun) but are not performed as real time attacks and require no skill to pull off. DK64 is mostly an adventure game, with the quests being collecting hidden items and solving puzzles to unlock advances in the story.
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![Status](images/Status.png) |
Naiades's Donkey Kong 64 (N64)
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Current Status: Playing
GameLog started on: Friday 8 February, 2008
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