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Lightbane's Rainbow Six Vegas (360)
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[February 8, 2008 01:45:59 PM]
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GAMEPLAY
For the second round of game play my roommate and I did some coop. There are two types of coop, one is coop story which is just like single player except you have your partner rather than your squad. But we decided to try out terrorist hunt which is a game mode where my roommate and I infiltrate buildings to kill a certain amount of terrorists. We both had fun playing terrorist hunt, running through office buildings after a flashbang grenade. My main grievance with that mode of gameplay was that instead of all the enemies loading at the start, they would load based on where you are in the level. This made it so you could peek behind a door, see no one take two steps and get shot in the head. This made it so frustrating that my roommate used a riot shield and I sent him into rooms first so that all fire would be drawn to the shield while I covered the back.
After being very frustrated in terrorist hunt we went over to coop story mode. Story mode was a lot better because enemies would be in certain areas and not spawn behind you. We went through the levels and it was actually easier than single player mode, the downside is that there is no storyline when you are playing coop. In the beginning of the missions where the story is normally explained that person is missing in coop.
DESIGN
The design was pretty good but I am bias to the genre of tactical shooters. My main problem with the game was the save system like I mentioned in the first post. The problem that my roommate brought up was the cover system; you have to hold the left trigger to stay in cover. So in tactical shooters you are in cover more than half the time and we have to hold a button down. It ended up not being too bad, if it was the A button I might have thrown the game out the window. The challenges are basic, kill enemies while protecting object A, and survive while killing object B.
The level design was very good; cover was set up in such ways that if you were silent and accurate you could potentially never get shot. They made you utilize your team and the heat and night vision. Emergent complexity I would say is the choosing of weapons and attachments to those weapons; whether you want to be silent using silencers or, if you want to be load using machine guns and shotguns.
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[February 8, 2008 01:45:31 PM]
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Well I start off in a helicopter with some girl on a laptop telling me that terrorists are in Mexico and that it is my duty to stop them. So as I rope down from the chopper, enemies attacks separating me and my team, so I’m left to traverse the streets of Mexico killing terrorist while my team finds a good LZ. I meet up with my team and then we go on our mission tracking the terrorist. I have played for a good hour and a half and I’m still in Mexico so I am left wondering why it is called Vegas. The reason I might be in Mexico still is because the save system sucks. I will randomly get checkpoints but it seems that I have been playing for a good while when I will get flanked and die, normally this is an, aww well situation but they send me back so far it feels that I’ve played the level 4 times through.
The game play is very good, it is a first person shooter, and there is a cover system which I love. Finally games where you can duck behind walls when fired upon instead of jumping around hoping people miss. And the beginning cut scene in the helicopter they give you the ability to look around as you fly above the city, and it seems that they really put effort into those scenes, there are fires, smoke and people running around. I have the sense that they knew people don’t want to listen o the lady talk to give the players something to look at. The levels are very well done; they give you the sense of a completely open environment and actually give you several paths to take.
You are not alone, you are accompanied by your two teammates, since you are the player you are the squad leader and can send your team in which ever direction you wish. I normally send my team into a room first to test where the enemies are then I come in and snipe. They have this real fun mechanic where you send your team to a door. Then you can have the option of just going in and clearing the room till it’s secure or throwing a flashbang, smoke or frag grenade in beforehand. The team is very useful and they are also key, because if a teammate dies you restart from a checkpoint. This is not as annoying as it sound because your teammates are very good at what they do. If they do happen to die, which is normally because I sent them into a room of 8 enemies, all you have to do is give them the magic shot and they are all better.
The actual game play is nothing super different, I’ve played Gears of War which also has the cover system. But Rainbow Six Vegas is very fun, they give you a very wide range of guns, this is not the normal here is a basic, machine gun, basic sniper, etc. You actually get to go into fine details for each weapon, and add various scopes or laser sights. Another thing is that through the game there are boxes that allow you to change what weapons you have. I started out with two assault rifles but I switched to a burst fire assault rifle and a sniper rifle. My roommate likes to play with an assault rifle and a shotgun, but I guess to each his own. I really can’t comment on story line as of now because I haven’t even gotten to Vegas which is in the title so.
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Lightbane's Rainbow Six Vegas (360)
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Current Status: Playing
GameLog started on: Tuesday 5 February, 2008
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