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    Hamith's Super Monkey Ball 2 (GC)

    [February 9, 2008 05:01:17 PM]
    Gameplay 2:

    The second time playing my friend and I concentrated on the party game mode and explored the features of the game outside of the single play/challenge mode. The party games are akin to ones found in the Mario Party games, and the more points you get in the main game mode the more party games you can unlock. While some of the games are entertaining and can be amusing while playing with a group of friends, they do not bring the same excitement or challenge for me that the main game mode brings. We tried Monkey Baseball, Monkey Golf, Monkey Target, Monkey Boat and Monkey fight, and only a couple of them offered any sort of challenge or unique gameplay that kept us interested and competitive. Monkey Golf was the funnest, as its almost like billiards in that you hit your monkey through mini-golf like courses, reading angles and fine-tuning your timing for hitting the ball along the way. I thought the party games in the first Monkey Ball, although there were a lot less of them, to be more genuinely entertaining.
    I tried out story mode for a little bit to get a feel for it, and would still not recommend it as being central in any way to the game. The muddled storyline serves to propel the characters between different worlds/settings. I didn't really follow the story, but the different settings are what distinguishes the groups of 9 levels from each other (10th levels are bonus stages). In Monkey Ball 1 the levels are almost completely random in terms f difficulty once you get by say stage 5, but in MB2 I'd say the groups of levels (distinguished by setting) do get increasingly harder as you progress. My friend and I lost our remaining lives in the volcano stages, yet we had accumulated enough points in years past to increase the number of lives to 35. If we were stuck with the 5 lives originally granted we would have used all our lives and continues rather early.


    Design:

    MB2 is a simple game with simple controls that combines with good graphic design and sound design to make a surprisingly fun game. Although easy to learn, the game is definitely hard to master. The level design is the true brilliance of the game, as some of the levels make you wonder what else they can come up with for you to do as a monkey in a ball. MB2 utilizes a 3-D world in its levels a lot more than the first one did, and many levels involve you bouncing super high up into the air and using your controls to navigate through free-fall or getting launched super-fast towards the goal. Examples of unique level designs include a level called "Free Throw" in which you start in front of a long long court with three different baskets with goals in them that are spaced down the court. A huge stretch of the ground continuously launches upwards and then resets, and by placing yourself on the ground and timing it with its movement you can launch yourself towards the baskets in a bunch of different ways. Other levels give you the option to roll over switches that change the movement pattern of various paths/obstacles, or warp gates that transport you to different areas of the level. Once Expert Mode is beaten without losing all your continues, you unlock Master Mode, and after that the Master Extra levels, so the sheer amount of levels that are all quite innovative means there is a lot of room for the player to explore his capabilities and fun ways to beat the levels.
    The graphic design is very well done in my opinion, as most levels give you an immediate feeling of vertigo as they are suspended at ridiculously high altitudes in the different settings. The settings are also very graphically appealing and have enough moving parts and weird quirks to go along with the strange vibe of the game. The sound also follows suit, being very funky and strange. The aspect that keeps a player playing I'd say is the strive for mastery of the different levels and the game in general. Score is not as important for me as being able to beat the harder levels in very innovative ways. Look up MB2 on YouTube to see just how ridiculously innovative players can get just utilizing the simple controls of the game with the physics of the game and the different level settings. MB2 is a good example of a game that takes a very simple game concept and executes it with good design to make an enjoyable play experience solo or with friends.
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    [February 8, 2008 04:17:50 PM]
    Super Monkey Ball 2:

    Summary:

    The player controls a monkey in a clear plastic ball that has to maneuver the ball through various obstacles and challenges to reach the goal line. Different gameplay modes exist, including challenge mode and party mode, that enable different games (Monkey Baseball, Monkey Golf, Monkey Fight etc.) to be played between players that still utilize the core concept of controlling a monkey in a ball.

    Gameplay 1:

    In a weird way, the Monkey Ball games are included in my all-time favorite games. I'll always remember my first impression of the first Monkey Ball: I thought my friend was crazy for buying it because it sounded ridiculous. Yet the seeming simplicity of the gameplay is complicated by the novelty of the levels and of their increasing difficulty. I have not played much of the storyline mode in MB2 because the weird and cracked out storyline, oh which I don't even pay attention, just wastes the time I could be spending playing the fun parts of the game.

    The mode I grew addicted to was the Expert single player mode or challenge mode with friends. In the single player mode, you just work through the levels and every time you fall off the level to your doom you lose a monkey (life). In challenge mode you just progress through the same levels, the difference being you 'compete' with a friend as whenever you move on to a new level or lose a life it switches to the other player. The real amazing aspect of the game is that despite its simple controls and learning curve (moving the joystick is the only controls available in single/challenge mode) the difficulty of the levels actually requires an amazing mastery of the game to be able to beat all the levels.

    Seeing as how I haven't played either of the MB games in years, I was pleasantly surprised to find picking up the controls with a friend and playing an hour of MB2 in challenge mode brought the same challenges, thrills, and laughter that it did years ago. The first part of this hour was spent watching saved replays of levels friends and I had beaten in ridiculously innovative ways years ago, and the old addiction that came with striving for complete mastery of the game crept back into my soul. As I go back to dive further into expert mode and the party games, I'll give detailed descriptions of the types of levels, challenges, and games in which the simple monkey in a ball concept emerges into a rich play experience.









    This entry has been edited 1 time. It was last edited on Feb 8th, 2008 at 16:48:38.


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    Status

    Hamith's Super Monkey Ball 2 (GC)

    Current Status: Playing

    GameLog started on: Friday 8 February, 2008

    Opinion
    Hamith's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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    More GameLogs
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    1 : Super Monkey Ball 2 (GC) by Kab II (rating: 4)

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