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snap's Road Rash (N64)
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[February 8, 2008 04:20:29 PM]
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Gameplay 2
The second time playing this game is pretty much the same as the first. It can get a little monotonous because you basically do the same thing over and over. Neither the concept or the gameplay are very deep, which is good in some ways, but bad in others. It’s good because it makes the game easy to pick up for half an hour and then put back down. However, this also works against itself, because it’s really easy to exhaust interest in this game.
One thing the game is good at is relieving stress. I went and played the ‘Ped Hunt’ (ped= pedestrian) after taking my Calculus midterm, and it actually helped me chill out.
Design
I think for its time, Road Rash had a few innovations. The most fun is definitely the weapon system. Aside from the varied choices, and being able to hit other racers while racing, the player can steal a weapon from another or collect one that may be on the racetrack.
Being able to attack other racers brings me to one of my favorite parts of the game: the Rap Sheet. After every race, there is a screen that displays how many times you attacked other racers, how many crashes caused, weapons stolen, pedestrians hit, and police officers assaulted. This is more fun than winning money in the story mode, and is definitely a great reward system. The other part of the reward system that I like is that if the player comes in last in a story mode race, he still gets a prize, but it’s really lame, like a moist towellete, a cheese plate or a pet rock. Overall, the tone was consistent, due to things like the rap sheet, the crappy last place prizes, the music and character names.
The controls are a different story. Maybe it’s just me, but the turning was really hard to get the hang of. Also, if the player crashes into anything- signpost, cow, building- he automatically wipes out. Buildings I understand, but cows? Unfortunately, the levels I played (I don’t know about the later ones) were not differentiated very much from each other. Of course, there are limits to the graphic capabilities of the time, but each level tended to feel similar, except with a few twists thrown in.
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[February 8, 2008 04:19:46 PM]
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Road Rash on Nintendo64
Summary
Road Rash is a one to two player motorcycle racing game. Each player chooses a motorcycle and a biker gang member to play as. Usually the object is to win each race by placing first but there are some modes where the player who hits the most pedestrians wins. There is also a story mode where the player can get prizes and possibly join a motorcycle gang.
Gameplay 1
When I first saw this game I thought it was really stupid. It’s obviously meant to appeal to guys and the whole idea of the game seemed kind of pointless to me. But then I started playing it, and it’s actually really fun.
I think the simplicity of the game, especially the gameplay, characters and goals, make it fun. There isn’t much to get hung up on in terms of sidequests or plot twists. All you have to do is pass the finish line first.
The game also brought out some good-natured aggression that I didn’t know I had. My friend and I played the two-player mode a few times, and sometimes the competition got pretty heated. One aspect that ties in to the biker gang theme of the game is that your character can hit other characters while racing, either with hands or weapons (nunchucks, pepper spray, taser, etc…) So, it’s fun to target the other player’s character. If you hit them at the right time, you can cause a crash.
All of this description about the competitive side of the game brings me to another point: it is hard for me to take this game very seriously. I know that in real life, motorcycle gangs should be avoided, but this game really glamorizes the lifestyle. None of the characters are shown wearing helmets, for one thing, and even though crashes are common in the game, no one ever gets hurt. There is also angry rock music played in the background and some character names are ‘Olin’, ‘Dave’, and ‘Big Jim’.
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snap's Road Rash (N64)
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Current Status: Playing
GameLog started on: Friday 8 February, 2008
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