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    Vayu's Warcraft III: Regin of Chaos (PC)

    [February 9, 2008 01:09:22 AM]
    GAMEPLAY
    I loved playing this game, maybe even too much. I love how you can completely build your base and armies to do completely different things. Also this requires you to think strategically and not attack with all your forces and leave your base undefended (I promise never to do that again), and that using the abilities of a hero is a good thing (it got so much easier, Resurrection for the win).
    Another thing is I love the storyline with Arthas (this guy is intense) and it really does make me want to play this more. What did somewhat annoy me was the fact that the levels are beginning to get harder, to the point where saving in the battle is a good thing to make sure nothing goes horribly wrong. Also the more I play this the original thrill I felt playing it is starting to disappear, but this game is definitely still interesting. I just find myself pausing midgame to go do other things, like check facebook.

    DESIGN NOTES
    There a couple of things in Warcraft 3 that I found to be really useful, and just cool, the heroes and autocasting. The heroes were just fun in general, having a single person who could unleash special abilities and level up from killing enemies was incredibly fun. Plus many of the heroes had auras that would improve the abilities of those friendly units around them, making heroes necessary in order to create a good army. Also because of the many varied abilities of each hero, leveling up the heroes increases the emergent aspects of this game.
    This game is heavily emergent, I myself have played through the entire StarCraft series and Warcraft 3 is very similar to the type of gameplay. Using many simple units, spells, and buildings these games make battles something like a game of rock paper scissors. For each unit or building there is a unit that can beat it for equivalent cost. And because of this there are many strategies with almost infinite variants. Someone who only built air units may find themselves hopeless against an army of archers, just as an army of archers would find themselves hopeless against heavily armored melee units, who in turn can’t hit the air units and find themselves facing extinction. Rock paper scissors. It’s as simple as that in concept, but in actual play the possibilities expand endlessly.
    A great design feature of this game was its great use of cinematics in between missions. These movie segments are gorgeous and further the storyline a great deal. I really must commend Blizzard on their incredible use of movie segments in their games. What interested me though was that even in missions themselves the game would have movie segments that were completely made through the use of the games graphics itself. This made telling storyline fairly easy to do even in the middle of a battle. Also this never happened often enough to get annoying.
    Overall I really did like this game and would recommend it to anyone looking for an rts.

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    [February 8, 2008 08:05:30 PM]
    SUMMARY
    In Warcraft 3 the player controls the Orcs, Humans, Undead, and Night Elves through their respective campaigns. This game is a real time strategy game which puts you in control of the army of the race and makes you carefully manage resources to build up a base and army in order to defeat your enemies.

    GAMEPLAY
    The first thing that hit me was the storyline events that happen the instant you start a new game. The opening cinematic for this game is incredible, it firmly sets the idea of the world that you are living in and sets up the prophet for the conflict that is to come. This is immediately followed by the tutorial in which Thrall, the Orc leader, decides to play along with the prophet and follow him. The tutorial is well structured and does pass on the characteristics of the game very well. By the end of it I could use the heroes abilities easily and command the armies without too much trouble. This game was fun to play as well, the storyline actually continued to progress even in the game itself.
    Another thing I liked about this game immediately was how you could build bases to support your army. With all of these options I am guessing that this game will be heavily emergent, and very fun because of it. I found that I actually started to care about what was going to happen next so it was difficult for me to stop playing to even write this (I plan on going back to playing as soon as I finish this post), which means that this game is doing something right. That’s the end of my first review, I’ll get back for the second part.

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    Status

    Vayu's Warcraft III: Regin of Chaos (PC)

    Current Status: Finished playing

    GameLog started on: Friday 8 February, 2008

    GameLog closed on: Wednesday 5 March, 2008

    Opinion
    Vayu's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Warcraft III: Regin of Chaos

    More GameLogs
    other GameLogs for this Game
    1 : Warcraft III: Regin of Chaos (PC) by Apollo (rating: 5)
    2 : Warcraft III: Regin of Chaos (PC) by baizerker (rating: 5)
    3 : Warcraft III: Regin of Chaos (PC) by behayes2 (rating: 5)
    4 : Warcraft III: Regin of Chaos (PC) by Scion of Light (rating: 4)

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