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keep24's Crysis (PC)
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[February 8, 2008 06:44:07 PM]
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GAMELOG ENTRY 2
GAMEPLAY:
After the first opening cutscenes and first few levels, I can thoroghly say that I'm addicted to Crytek's first person shooter. This FPS stands out from every other FPS by offering the futuristic "Nano-Suit" which is theoretically designed for the Special Ops soldiers of the year 2020. This brought an interesting and fun dynamic to an otherwise exciting and beautiful shooter. The Nano-Suits abilitiys play into every aspect of your gameplay. The super-strength, super-speed, increased armor, and cloaking options on your nano-suit dictate how you attack the North Korean encampments/soldiers and (SPOILER) eventually how you attack the alien race that invades the island. In addition this FPS allows for instant, on the fly, customization of the weapons that your soldier is currently wielding.
You are allowed to carry an assortment of rifles, machine guns, rocket launchers and items such as C-4 and almost every one of the guns in the game is fully customizable from the in game menu. Take for example a simple M-16 assault rifle. It could be plain with iron sights, or you can add things such as flashlights, dart-shooter, reflex sights, zoom scopes, and even laser sights. All of these additions to every gun provides for a diverse armory at your disposal. The gameplay itself is very NON-linear. Once you drop down onto the island, yes you are given an objective, however the way you approach and complete your objective is completely up to you. This open gameplay and fully customized options will leave the gamer only wanting more. This is why this game has great replay value. Every level can be played multiple times with varying ways of how to get past or kill enemies and eventually complete your objective.
DESIGN:
First off, this game has some of the best artistic rendering I've ever seen. From the tropical island where the soldiers first start off, to the inards of the alien ship with zero gravity, this game has a distinct look about it that hardly can be compared to any other first person shooter. The game creates conflict between the NV soldiers overtaking the island and the US forces trying to claim back its archaeological dig site. However, deeper into the game, the human enemies find a common foe with the Alien Race and its emerging danger that is present over the island. The cutscenes were fluid and visually stunning. I was able to control my player at times during some cutscenes but for the most part they are pretty rigid with direction. The cutscenes though, tend to progress the game pretty well by telling the basic storyline and thus giving the player a pretty exciting and intruiging storyline. The only downside to the cutscenes and storyline was the final sequence which reminded me vaguely of Halo 2. It was completely left off hanging in which all I could say was "I WANT MORE!" The game ends so abruptly that the player feels they at least need a sequel for the entire story to play out.
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[February 8, 2008 06:22:58 PM]
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GAMELOG ENTRY 1
SUMMARY:
Crysis is a First Person Shooter revolving around the Alien Invasion theme. You play as a United States Spec. Ops. Soldier code named Nomad and are briefed about how an archaeological dig site in a remote pacific island has been overrun with North Vietnamese Soldiers. Besides the insane graphics that Crysis puts out, it is a fantastic shooter with impressive and smart AI, a relatively good, although short, storyline and a lot of replay value, Crytek has a huge winner on its hands.
GAMEPLAY:
My first impression of crysis was utter shock. I read the system requirements and it absolutely blew my mind. Just by looking at the specs required for the game I knew that so many people wouldn't be able to play Crysis at the potential that Crytek intended it to be played. I luckily have a pretty hefty system and was able to play the game with all graphical options set to "HIGH" and antialiasing set to "2x". Although I was able to play the game and enjoy the stunning graphics of crysis, so many other computer gamers are either going to have to play this game on very low settings or be forced to upgrade their existing hardware, if they want to play the game it was truly meant to be played.
However, beyond the almost unbelievable system requirements, Crysis' visuals were stunning. The first scene showed the elite spec. ops group dropping into the tropical island and everything from the airplane flying through the clouds to the soldiers that were in the drop bay with me, felt photo-realistic. The facial expressions distinctly stood out as graphics that would rival Half-Life 2. Also I noticed that the games sound was above par. The airplane flying over the island produced a very low bass that shook my dorm floor and the voice acting of my fellow soldiers were something that Crytek did not skimp out on.
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keep24's Crysis (PC)
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Current Status: Finished playing
GameLog started on: Friday 8 February, 2008
GameLog closed on: Friday 8 February, 2008 |
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