|
yami265's virtual villagers (PC)
|
[February 8, 2008 09:19:27 PM]
|
Game Session 2
GAMEPLAY
After playing Virtual villagers for another hour or so, there was not much change expect for new collectible items. The occasional events that pop up, that could help the food resource of my game. At times I would run out of food to fast and most of my villager would be starving but I’m glad I did not make so many babies in the beginning. (Babies eat as much as adults)
This time, the game did not interest me so much as I was playing in the beginning. There was no dramatic change to the game during this hour of game play. The only thing that really irritates me is trying to have enough patience for this game. >_< I hope as the game longer I would be able to solve most of the puzzle more faster.
Game Design
The game could have made getting the tech points a bit faster so the speed of the game wouldn’t have been so slow or getting to the next level required less tech points. Even though you could speed up the game time up to 2x the speed then normal, the game is still consider pretty slow motion. The island of the game was pretty small, I think it would have been better if there were more things to explore like another small island which the villagers have to go through a cave to get to.
Every time I got something new in the game, I was very excited to get to the next reward but it was difficult due to the slow motion of the game. There are some things I would change about the game for instance having more random events pop up. Its fine playing god for so long until you runs out of resources to play. Most of the game time was to increase tech points, food, population and the collectible items. The only challenges the game was the shortage of food and getting enough tech points to help the villagers improve their society.
add a comment
|
[February 8, 2008 07:46:07 PM]
|
SUMMARY
In virtual villagers you start off with two adults, one teenager and a few kids. The adult you put to work to provide food, shelter etc and the kids can only explore the island and pick up collectable items which help you get tech points. The object of the game is to raise a villager of people and increase the population and still be able to maintain the food resources and all the while help the people to improve the next level of farming, technology, medicine, exploration, culture or science. It’s mostly like playing god ^_^
Game Play
While I was playing virtual villagers I was pretty content with how everything went expect for the slow pace in order to get to the next level of the game. It’s very frustrating having to wait for the people to collect enough tech point, so I can purchase the next level in farming, culture, science, etc. Every new level of technology gives new puzzle to solve in the game. The characters in this game isn’t the best or the worst, it just seem like little people running around the island. The game story wasn’t all that interesting expects the times when there would be a window pop up, asking you what you should do when a villager found something and if you pick the wrong answer it would put your whole village in danger.
The game was fun to play, only when you solve a puzzle or having to deal with realistic problems like shortage of food and finding another way to deal with the problem. The game kept me interested in the fact that, I wanted to know what happens next every time I solve a puzzle. It gets addictive when you know, you have full control of what each villager do. The flow of this game wasn’t constant at all times because like I said before the game move at a slow pace so in order to really enjoy this game you got to have enough patience. This game test your patience to the fullest^_^
read comments (1) -
add a comment
|
|
|
|
yami265's virtual villagers (PC)
|
Current Status: Playing
GameLog started on: Friday 8 February, 2008
|
|
other GameLogs for this Game |
This is the only GameLog for virtual villagers. |
|