Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    GameLog Entries

    jscorca's Diablo II (PC)

    [February 8, 2008 09:04:05 PM]
    Entry #2

    GAMEPLAY:


    The storyline in Diablo II has been very compelling. Learning about Diablo, his demonic brothers, and their wrath on the different villages in each act keeps me wanting to unravel the story further. It also motivates me to progress through the quests and exploration to have a showdown with bosses such as Mephisto, Diablo’s brother, because they’ve caused you and the NPCs so much grief throughout the quests.

    Diablo II’s main flaw is that the gameplay gets a little repetitive. I find myself fighting the same monsters in different colors, only to obtain more items to destroy more monsters. It would be better if there were something else to do in the game, such as making your own weapons and spells, having to gather items for those creations. Regardless, Diablo II’s simplicity adds to a very smooth game flow which is enough to keep any player interested enough to beat the game at least once.

    DESIGN:

    Diablo II doesn’t have a copious amount of complexity in its design, but what it does it does very well. The customization of your character’s stats and skills keep the game innovative enough to want to progress through your skill tree and unlock new abilities. The storyline was designed to get the player attached to the gameworld and it does a good job of that making you seem like humanities only hope.

    The levels in Diablo are well designed; the landscape can be very detailed at times and there tends to be just enough monsters laid out so that you aren’t overburdened but you can always find a fight. Every level was made linear so that it’s almost impossible to get lost or not know where a quest is. Although this is nice for progression it certainly takes away from the free will of the player.

    I found the multiplayer to be especially well designed. You can always find a game that satisfies your quest needs, creating an even faster pace than the single player mode. It adds a little diversity to the gameplay because now that you know you will be playing with other players, you can customize your character in ways that will benefit an entire party. Multiplayer keeps the game compelling and innovative as well as creating a way to interact socially with other people.
    add a comment Add comment
    [February 8, 2008 09:03:36 PM]
    Entry #1

    SUMMARY:

    In Diablo II you choose one of five distinct characters to fight the dark forces of Diablo. You complete quests for townsfolk while customizing your characters fighting style and unraveling the storyline Act by Act.

    GAMEPLAY:

    From the get go, playing Diablo II made me feel important. The intro sequence involving Diablo’s dark minions burning down then tavern made the situation seem dire. Afterwards, when you take control of your character inside the rogue encampment, a man tells you that there has been a lot of trouble near town and seems relieved that you are willing to lend a helping hand. Everyone in the town has a similar reaction to your presence, hoping very much that you can drive away the demons that have infested the surrounding lands. This narrative made me feel like defeating all the monsters in the “Den of Evil” and putting a corrupted rouge sister to rest was a truly significant act. Each quest gave me a great sense of accomplishment.

    The general gameplay of the game is an addictive action based rpg. You start of with just a weapon and some basic “stats” and level up by smashing demons until your experience bar is full. This sounds pretty generic for an rpg, but I like the way Diablo II implements it because it is especially fast paced; there is really no downtime unless you want to sell some of your items in town. This makes leveling up fast and easy allowing for a wide variety of character customization early in the game.

    Every character type has “stats” and “skill trees” to chose from, in my characters case (the sorceress) there was fire, cold, and lightning trees. Skills within each tree become available as you level up and most new skills require a lower level skill to acquire, so you have to spend your skill points strategically because you only get one per level. You also get 5 stat points every level, which you can spend, on strength dexterity vitality or energy. These stats pretty much dictate how well your character performs his or her skills. If you want to use a lot of elemental spells you need a good amount of energy to do so, if you want to spin around with a weapon in hand, you’re going to need a lot of strength for damage, energy for usability and dexterity for accuracy. The strategic nature behind placing these stat points and skill points makes for a fun and diverse gameplay experience.
    read comments (1) read comments - add a comment Add comment
     
    Status

    jscorca's Diablo II (PC)

    Current Status: Playing

    GameLog started on: Friday 8 February, 2008

    Opinion
    jscorca's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See jscorca's page

    See info on Diablo II

    More GameLogs
    other GameLogs for this Game
    1 : Diablo II (PC) by bruce2e (rating: 4)
    2 : Diablo II (PC) by cm628 (rating: 5)
    3 : Diablo II (PC) by jng113 (rating: 5)
    4 : Diablo II (PC) by mwyattma (rating: 4)
    5 : Diablo II (PC) by Squidget (rating: 4)
    6 : Diablo III (PC) by dkirschner (rating: 4)
    7 : Diablo III (PS3) by jp (rating: 5)
    8 : Diablo III (PC) by Slee35 (rating: 5)
    9 : Diablo III: Reaper of Souls (PC) by dkirschner (rating: 5)
    10 : Diablo III: Reaper of Souls (PS4) by jp (rating: 5)

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014