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eatfffire's The Legend of Zelda Twilight Princess (Wii)
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[February 9, 2008 01:53:12 AM]
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Gamelog Entry #2
Gameplay
After playing the game for a while, I was able to get into the main plot of the game. The way that the main plot is introduced is very well put together. The first characters you meet act as the catalyst into sending Link into his famous heroic saga. The villains use the early characters to draw out Link to save them, and through this mission the overall story is revealed to the player. The game’s narration is superb and cinematic like. The dialogue, music, setting, and cut scenes all work fluently to deliver a dramatic story line that felt very inspirational. Through progression it is revealed to the player that only he has the courage to fight the enemies others cannot. The game’s story development was a huge influence in my desire to complete the game and save Hyrule.
The variety of weapons and tools available also increase through progression. This allowed an entertaining way to take on enemies. In dungeons many weapons that are collected are used to solve puzzles in order to advance. The game does a good job of requiring the player to keep many options open since there are several methods to try in order to complete a puzzle and advance to the next level. Combat in the game is very fluid. Combat system allows the player to view much of the action in a very cinematic way.
Design
The setting is incredibly massive. The land varies from thick forests to barren deserts and everywhere in between. Each environment has its own way to interact with player. Sand will sink the player, ice would leave less friction, etc... Dungeons also reflect the environment. In a dungeon located under water, water is a main component of puzzle solving. The game is very non linear. The player is free to explore and complete the game at their own leisure.
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[February 9, 2008 12:43:45 AM]
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Gamelog Entry #1
Summary
In “The Legend of Zelda: Twilight Princess”, the player becomes a small town farmer "Link" who through fate of setting’s gods is chosen to banish the evil corrupting the land of Hyrule. The player progresses through the game by retrieving items, defeating enemies, and solving puzzles across an expansive free roaming environment. The genre of this game is Actioin/Adventure.
Gameplay
The interface with the game has a relatively easy learning curve. In the beginning much of the buttons and menu options were very confusing at best. If the player has not been accustomed to the Wii’s remote control, it would probably be even more frustrating. However as I progressed, the issues relating to the buttons, actions, and menu screen were thoroughly and easily explained to me by signs that I read in game or characters who conversed with me. The controls began to feel natural the more I played until it was all but second nature. Anything you could possibly do in game could easily be done having spent sufficient time learning the controls. The motion sensitive controls were incredibly entertaining to use. It added an extra layer of interactivity between myself and the game. It was fun to actually have to swing my remote control relative to the direction I wanted to my characters sword to swing. To aim projectiles I was also required to point the remote at enemies and other targets. The level of involvement greatly improved the entertainment value of this game.
From the start of the game I was very entertained. I was allowed to explore and learn much of the game story and interface. Although I did not start off with a sword and shield, the beginning of the game was very enjoyable. Tasks that related to story taught me how to play the game. Instruction and gameplay were integrated very well. By doing tasks that related to menu navigation and character movement, Link's home town was described. Many of the characters also gave the instruction in their own unique personalities. I very much enjoyed how the game was able to introduce the setting and characterization in this way.
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eatfffire's The Legend of Zelda Twilight Princess (Wii)
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Current Status: Playing
GameLog started on: Friday 8 February, 2008
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