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    et's Aero Fighters (SNES)

    [February 8, 2008 10:48:44 PM]
    Game log #2

    Gameplay:
    Again the fast paced arcade aspect of the game is what draws the player in the most. Once one begins playing the game it’s hard to pay attention to anything else, you are so preoccupied with dodging the enemy fire and destroying opposing airships that you forget about anything that is going on around you. Basically there is no quiet time in on the screen, at every moment there is an enemy or incoming fire. That makes for a very enjoyable videogame experience throughout.
    The story of the game varies for each character, one is on a mission while another is doing it to save his girlfriend. While story may be a big element for some in whether the game is good or not, the cliché lines and cheesy stories are of no real bother when it comes to the gameplay, one can easily forget or not even realize what some of the quick cut scenes are saying, again the real draw of the game is its all out fun shooting aspect.
    Design:
    One thing I noticed in this second play through is that all the enemies obviously fire in a programmed way, and therefore always attack in the same way every time in every level. However, the way I reacted to the enemy and how I killed them was almost always different, so although there is a large amount of uniformity in the game, it also allows for some interesting variety.
    The overall challenge of the game makes for great gameplay, but one of it’s biggest challenge is of course the bosses. In a sense the bosses are hard and easy to beat. What I mean is that rather than using a particular weapon or skill to defeat the enemy, you simply just shoot the boss until it gets destroyed, so its no hassle finding certain weapons. However, the bosses do of course still pose challenges. The bosses are all different and attack in distinctly different ways. Generally it is easier if one has a stronger gun or many special attacks, yet it can be just as easy if one has a weak gun. Generally it is a manner of dodging the enemies attacks and keep shooting.
    The reward system for the game is basically like any other arcade game, points. It would be nice if the player could get more airplanes or more interesting shooting capabilities, yet, in the end it is just a small annoyance if one just wants to have the highest score.
    Overall the design of the game is like any other shmups game, only the story and artwork is different, yet it is still a fun game to play. The challenge it posses can create some great interactions between the player and the game so a player really becomes immersed in the game.
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    [February 8, 2008 09:51:04 PM]
    Game log #1

    Summary: Aero Fighters is a vertical scrolling shoot em’ up(shmup) arcade game. The player must choose one of four nationalities (USA, Japan, England, or Sweden), and proceeds to fly through seven enemy infested stages, dodging large amounts of enemy fire in order to reach the colossal end boss of each stage.

    Gameplay: I have been playing this game for several days now, it is a very simple and standard shmup game, but that of course means that it’s completely addicting. The reason the game is so much fun is basically in its standard structure. It is a very fast paced game and requires some pretty quick reflexes for those trickier levels. Because of this rapid pace the game can get very exiting, as with many other arcade games, one can find themselves screaming at the game because you cant get past that one level. The game gets harder and harder with each level you pass so by the final levels it can get pretty frustrating. But that of course is part of the fun, were it a fairly easy game then it would be simple to get through the levels and the challenge would be gone, one would get trough the entire game in no time.
    One aspect of the game that I very much enjoyed was the fact that one can choose what kind of plane they will fly. There are four different kinds and each has their own unique fighting style. The Japanese plane for example shoots ninja stars. A player can take a preference to a certain plane and later argue with other players why that certain plane is better than the rest. The levels are basically the same whether you choose the American plane or British plane, they all have the same enemies and bosses, yet it is up to the player to choose which plane is better for the boss fights, or which one is better for clearing out enemies, or which one can dodge planes better. With that, the game is given a nice little amount of variety.
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    Status

    et's Aero Fighters (SNES)

    Current Status: Playing

    GameLog started on: Friday 8 February, 2008

    Opinion
    et's opinion and rating for this game

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    Rating (out of 5):starstarstarstarstar

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