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    sithjedi's Monster Hunter Freedom (PSP)

    [February 8, 2008 10:26:24 PM]
    Gameplay

    Monster Hunter Freedom has become addicting. You run about accepting quests trying to best whatever monster comes your way. The quests you can take up are separated into two different categories: gathering and slaying. Slaying quests, which are my favorite type of quests, involve you slaying some target monster or monsters. Gathering quests are quests where you go, find, and bring back whatever you are specified to find. The gathering quests can range from simple herb picking to sneaking into a wyvern’s nest and abducting one of its eggs. I find the quests where you have to retrieve wyvern eggs particularly suspenseful. When carrying an egg, your walking and running speed is decreased drastically, and if you get attacked by anything or fall off a high ledge the egg will break. Stealing eggs is just one example of the numerous carrying quests this game has to offer.

    The game offers a wide variety of weapons, allowing players to choose a weapon class that really suits their personality. There are six different types of weapons to choose from and each type of weapon has a number of paths you can take when customizing your weapon. The good thing is that there are no limitations on how many types of weapons you choose to use. I often find myself switching between using sword and shields and great swords. It is also noteworthy to mention that there is no best weapon as you will need different weapons when hunting different monsters, namely wyverns.

    Just as there is a large, and I mean large, array of weapons to choose from, the same applies for armor. Each piece of armor has its own set of skills. When enough pieces of armor that share the same skill is worn, then it will boost your character’s abilities. One example is the farsight ability. After I have assembled the necessary armor pieces with the farsight skill, I will be able to see a map of the area without have to carry a map with me. It is important to note that you do not have to complete a certain set of armor in order to obtain certain abilities. I often find myself mixing and matching armor pieces in order to get a desired ability.

    There is more to the game than simply hunting and gathering. After you complete you first quest, you’ll unlock the Kokoto Farm. Here you can fish, farm, catch insects, mine for minerals, gather plants, and more. As you progress in the game, you will be able to renovate your farm. I have renovated everything possible. Now instead of fishing with a rod, I can catch fish using fishnets and a fishnet-casting machine.

    Monsters Hunter Freedom also features a combination system. This allows you to combine usable and non-usable items together to create helpful items that will aide you on your quests. My personal favorite combination is the pitfall trap. This requires you make a net and a pitfall tool, and combine the two to make the pitfall trap. Note, there is only a 40% success rate for combining this item. The better or more advanced the item, the harder it is to make.

    Design

    Monster Hunter Freedom has to have by far, the best graphics I have seen on the PSP. The image of this game is simply stunning. The textures and environment is very well done. The game aims for a realistic feel where you are but one person in a large world. You can clearly see this as you are being chased around the map by giant wyverns.

    The music for this game does a fine job of drawing you into the game. The music does well in complimenting the game. In other words, it matches the mood of the game. When in town, the music is rather calm and enjoyable. When you are out on a quest, there isn’t normally any background music. Instead, you will hear noises from your surrounding area, such as birds, crickets, other creatures on the field, and even the breathing of your character.

    Monster Hunter Freedom has no dungeon, puzzles, or anything of that sort. Instead you partake in quests that take place in one of six maps. Each map has specific features, surroundings, and habitats. For instance, you can only find certain types of monsters in the jungle map and other monsters in the volcanic map. This requires you to know your surroundings. For instance, I have memorized all the locations of items that can aid me in my quests, such as where I can find herbs, which recovers health.


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    [February 8, 2008 10:25:03 PM]
    Summary

    Monster Hunter Freedom is a third person action game that takes place in pseudo-prehistoric time and place. You begin the game as a nameless hunter simply taking on jobs around the village. Your aim is simple, to be the top hunter in the village. You start as a novice hunter, but as you build up your skills and take on more difficult missions your status will grow rapidly.

    Gameplay

    Monster Hunter Freedom does a fine job of drawing you into the world. One of the ways the game gets you feeling as if you are part of the world is through character customization. You have free range over how your character will look and sound. You can change everything about you character from hair to the voice of your character. This allows you to make a character you feel resembles you, an identity in the world of Monster Hunter Freedom.

    The game throws you straight into the world with no tutorials on how to play, no map to tell you where to go, and no lessons on the control. This leaves players to discover many things on their own such as where the stores and important locations are. I find this a good thing, as this offers you more freedom to explore and adds to the play experience. The town you start in is by itself small, but the other terrains are vast with tons to do. This game is mostly single-player, but up to four people can play with wifi. So you have the choice to either solo your quests or run around with a buddy. I played multiplayer with my friend quite a few times and can tell you that it further enriched the gameplay experience.

    You start the game waking up from bed, a very typical RPG style opening. But it does not take long before players notice that the game is no typical RPG. In fact, the only role-playing you do is playing as a hunter living in a world swarming with monster. Though many of the creatures you encounter will resemble dinosaurs, you will also find yourself face-to-face with large wyverns and much more.

    Once you start taking on quests, you will soon discover that the learning curve is in actuality quite high. For example the first couple quests will have you killing dinosaurs that are either harmless herbivores or carnivorous man-eating raptors, until you take on your first, what I call, real quest. What I mean by real quest is that you will have to slay your first fire-breathing wyvern. It took a good four to five hours before I was able to slay it. And that was not only the smallest, but the easiest wyvern in the game too. There is no level-up system in this game, no permanent stat increase, and definitely no such thing as being so overpowered you can kill a wyvern in a few hits. What this boils down to is that this is a game of skill. Know your opponent, avoid attacks, and know when to strike. These are essential things to know when hunting, for the smallest mistake can result in your character getting torn apart. This is not a simple game you can just master in a couple hours or even a couple of days.
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    Status

    sithjedi's Monster Hunter Freedom (PSP)

    Current Status: Playing

    GameLog started on: Friday 8 February, 2008

    Opinion
    sithjedi's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See sithjedi's page

    See info on Monster Hunter Freedom

    More GameLogs
    other GameLogs for this Game
    1 : Monster Hunter Freedom (PSP) by blackwar12 (rating: 5)
    2 : Monster Hunter Freedom (PSP) by jwhite16 (rating: 5)
    3 : Monster Hunter Freedom Unite (PSP) by jwhite16 (rating: 5)
    4 : Monster Hunter Freedom Unite (PSP) by Slee35 (rating: 5)

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