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Starlaughter's Guitar Hero III (PS3)
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[February 9, 2008 02:28:45 AM]
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Gameplay: Hour two was much tougher than hour 1. Both on the level of difficulty of play and of my physical ability to play. My fingers were getting all cramped up which slowed my gameplay greatly. I unlocked a lot more songs and got further in my "career". I also got a bunch of bonus songs (and though they don't unlock levels they add to your overall score, and besides, I like a lot of them).
Design: This is a game of progression that has very few qualities of emergence (though they do exist). You have to follow a set of songs in order to get to the next set of songs, however, you only have to beat 3 our of 4 songs in order to progress to the next set. In this way it is a bit of emergence, because if you feel like the song is too hard, you can choose a new path. However, overall it is progression, because you have to beat 3 of the 4 songs in order to reach the status of "rock star" (in the end).
As I said in my previous log, I explored the reward system more in this hour of play. I find the structure more interesting now because, though you can get songs with the "money" you make, who cares about the clothes and the extra guitars. I am not looking at my character, I am looking at the guitar, because thats how you play the game. Perhaps it is for those who want to have every bit of the game complete including all the characters and owning all the clothes, songs, etc. However, I am not that person, so the reward is less inviting for me. The only reward for me personally is unlocking more songs and the bonus songs and this is the whole goal of the game, so it only makes sense to do so. So I wish there were more rewards and secrets that had more bearing on the game rather than the characters, like more story based levels that you had to complete tasks to beat them. Could be fun.
The graphics still suck, which makes me sad. If I designed this I would have at least put more effort into the crowd or to the stage atmosphere. In this way it feels more like a "rock" environment. I have found that when playing this with friends the environment takes on a much more concert like environment with people cheering and the guitarists dancing and acting crazy. The problem is that playing by myself I lost a lot of what brings you into the magic circle, that is the environment.
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[February 9, 2008 12:38:41 AM]
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Summary: Playing Guitar Hero III was a fun experience for my gamelog. I had played in the past, however, since it seems to be so popular (and I did not own one of my own) I never had a chance to play for a long period of time. I started a band in career mode and beat several levels and, after an hour on medium, I got "sponsored" (aka- I beat 3 sets of songs+ additional encores).
Gameplay: Playing for an hour straight was intense. I could have taken a break, but I wanted to challenge myself to see how far I got in an hour. I did not get very far, but since each song is a set ammount of time, timing myself is not the most appropriate challenge for this game. I found after about 40 minutes my fingers started to hurt.
I also found that after several songs in a row, my eyes would hurt from the downward scrolling of the guitar on the screen. I think this affected my gameplay greatly because if your hands and eyes get tired, you will not be able to play as well, and subsequently the game became less enjoyable. However, though I was tired, it was fun to see what levels I could unlock. It is not like it is some big secret what is going to happen in the game, yet still the drive to "become a rock star" is a huge force in the game.
I thought that since I had played on medium before it would be better to play at that level than on easy because I may be bored waiting for notes to scroll on easy, and yet I found myself very rusty (even on such a low level). It is a very interesting game because the difficulty of the songs (quickness of notes, beat, etc.) frustrate you at the same time as entertaining you.
Design: In the short time I have been playing this game I have come to notice several things: graphics and the reward structure.
The graphics are not very good at all. Compared to Guitar Hero II for PS2, these are much much worse. This is sad to me because it was such a highly anticipated game and for those who do not have an XBOX 360 ot PS3 (and who rely on old faithful PS2) we get sort of sad graphics with automaton audiences dancing as one big unit. The loading screens are still witty saying things such as "dropping your pants on stage does not deploy star power", which made me laugh. However, the characters look slightly disinterested and the backgrounds are also equally boring.
The reward system is something I will further explore in my next gamelog hour, but so far I have been "sponsored" by a lable, which sounds nice to me, and I keep making money. I am told there is a store in which to spend it to get songs and new stuff for my characters. I think this is a great reward, and can't wait to see what songs are offered in the bonus sections. Really the main reward is getting to hear what songs are on the next set, so the game in and of itself is a reward (because I really like the music on it).
So far career mode is fun, but playing with a room full of people or a partner/competitor seems to be way more fun to "rock out" with.
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Starlaughter's Guitar Hero III (PS3)
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Current Status: Playing
GameLog started on: Saturday 9 February, 2008
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