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yolster07's Mortal Combat: Deception (PS2)
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[February 9, 2008 02:12:49 AM]
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Gamelog entry #2:
GAMEPLAY
The second time playing this game was harder on my part, but easier for my friend because he already knew what moves I was going to do with the certain character I picked. Nevertheless it was still fun to play the game because the competition between my friend and I was still there. This second time playing, I got to see more of the characters to test out each of their moves. Having done so made me like the game more because at first I stuck only to the girls but this time around I varied my characters more, and because of this I was able to test what characters were better than others.
What was interesting about this game this time around was the different settings that the characters were put in. Also, I really didn’t like when one characters used their special move over and over and the other player could do nothing about it. This was a benefit when I was the one doing that but it wasn’t fun when it was being done to me. Because both me and my friend kept using our special move to disable the other person to do anything, the game got really irritating and pointless.
DESIGN
This game, to me, was a lot like Street Fighter but the graphics were better done in this one. I liked the sound tracks that this game had. My favorite part of the sounds was the voice that said “so and so wins”. Another thing that was also interesting of this game was the settings where the two players are located. My favorite one was on the top of some type of mountain where the players could easily be thrown off the cliff and loose, at the bottom of the cliff there were also spikes where the players landed on and made their deaths so much cooler.
In this game I didn’t see many different levels, the game was just played by rounds. Instead of levels I just saw challenges depending on the characters that were played with or against. After a while, the game can get boring because there are no levels and no difficulties, other than your opponent. Not being able to pick your setting has something to do with this as well because some settings are more challenging than others.
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[February 9, 2008 12:30:19 AM]
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Gamelog entry #1:
SUMMARY
In Mortal Combat: Deception, the player controls a character of their choice, i.e. Scorpion to fight either against the computer or a friend. The winner is determined after two rounds won. The object of the game is to beat your opponent by knocking them out.
GAMEPLAY
Playing Mortal Combat: Deception was really fun and interesting. Playing with my guy friend made this really fun because every time I won a battle I got to rub it in his face. I thought that the characters of this game were really interesting as well because each of them had their own look and their own moves. This came in handy for me since it was my first time in a long time playing because I got used to one character and I learned its key move hence it led me to many wins.
I still am not sure of the storyline of the game, I just know that two characters are thrown into a scene to fight, sometimes on top of something so you can basically win by throwing the person overboard. Because I like simple games of emergence, this game was extremely fun for me because it was easy to learn but hard to master because of all the codes the special moves have. After mastering a move of one of the characters I won a lot of the battles which got my friend really irritated causing him to change partners very often. It was fun eating a guy who loves to play video games, but on his end, he became really irritated.
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yolster07's Mortal Combat: Deception (PS2)
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Current Status: Playing
GameLog started on: Friday 8 February, 2008
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This is the only GameLog for Mortal Combat: Deception. |
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