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    Blademaster87's Okami (PS2)

    [February 9, 2008 01:26:22 AM]
    Game Play:


    As you progress into the game Okami the story starts to flesh out and you begin to meet new characters. You gain new weapons and new fighting moves that you did not have in the beginning. This adds a new feel to the game because it enriches the fighting of the game which started to lag. The brush part of the game still remains fun and you find new and fun ways to use it in both battle and just wandering around. It does get glitchy sometimes. If you try to bloom a tree for example, which become very important, you can be an inch off and the brush stroke will not work but move the circle up just a little and everything is fine. The brush can also be very demanding whine it comes to closing a circle and making strait lines. If things are not perfect then nothing will happen. That is not to say that once you get the hang of it, it is still a problem. I took about 30 minutes but I finally solved the problem and have not had problems since but those first thirty minutes were hell. In the beginning of the game the voices are easy to ignore but after two hours of play the characters voices get very annoying and there are cinematic that can not be skipped over. This can become a great source of dislike. For me it is not enough to cause me to stop playing but it is annoying.



    Design:


    As I have stated before that design of the game is very unique. It looks like a Japanese ink painting. Because the realism of the game is not there but the game has its own beauty and in many cases it is a very refreshing change from graphics intensive games on the market today. The brush is also another concept from Japanese culture that is very foreign to Americans. It is a very interesting change from the only power that matters is that of nukes and other WMDs. This uses Japanese faiths to bring a new feel to American videogames. So far the levels have been different but not varied. The levels look different but what is required in each is very much the same. It goes along the basis of, revive tree, do quest, get treasure. While this is fun if things don’t change it will get boring fast. The space in the game world or use of it is very nice in Okami. You are not forced onto a narrow path most of the time, instead you are put into a nice big open area and are required to find various treasures and complete the quests the game gives you. This allows a great amount of freedom when you are running around exploring. The tone of the game mostly is that of doom and gloom. The areas that you explore are usually cursed until you are able to revive the guarding tree of that area. If you step into the curse you will be surrounded by endless blackness and haunting music, and when you fight monsters you enter their realm which is the same as the area you were just in but dark and gloomy. This adds to the separation between cursed land and purified land. I feel that it is a very unique game with a lot of potential and I have really enjoyed playing it. It is new different and fun and in today’s game market that is saying something.
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    [February 9, 2008 12:46:04 AM]
    Summery:

    Okami is a game that centers on the power of the brush. You are the goddess Amaterasu reborn into the body of a giant white wolf. Your quest is to seal away the evil of the beast Orochi and cleanse the land as you did 100 years ago. You travel from place to place regaining the lost techniques of the brush that allow you to cut, create, bloom, bomb and many other god like abilities that alter the world around you.


    Game Play:

    I decided to play this game because it was demoed in class and it looked fun. I have always been infatuated with Japanese culture and the Japanese aesthetic really drew me in. The entire game looks like a giant Japanese ink painting. It is very unusual to say the least and I have always been drawn to that particular style of art. Along with the Japanese art look the names of the characters from Amaterasu the sun goddess in the Shinto faith to Issun the sprite that rides around and gives you advice which comes from Japanese fairy tales. I was interested in a game that I could play for a decent amount of time something between 20 and 30 hours. I am now in the middle of two 100 hour RPGs and I needed something that was quick but still had substance. The story so far is very entertaining and the characters are fun. The brush techniques that are incorporated into the game are very different from American games and are a lot of fun to play with. The difficulty level of the game is not so hard that it is always a challenge but the use of both combat and brush makes it tricky to use sometimes. All in all I highly recommend this game.
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    Status

    Blademaster87's Okami (PS2)

    Current Status: Playing

    GameLog started on: Saturday 9 February, 2008

    Opinion
    Blademaster87's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See Blademaster87's page

    See info on Okami

    More GameLogs
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    2 : Okami (PS2) by Dziva (rating: 5)
    3 : Okami (PS2) by neoyaku2 (rating: 5)
    4 : Okami (PS2) by TakaOkami (rating: 5)
    5 : Okami (PS2) by xenoabe (rating: 5)

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