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    dharmon's Radiata Stories (PS2)

    [February 9, 2008 03:23:33 AM]
    GAMEPLAY

    The further the game progressed I came in contact with actual monsters. When got down to actually battling such enemies as giant badgers, I figured out that the funny characters and upbeat music belies a very complex battle system that requires you to use combination attacks in tandem with special attacks and to follow orders from the team leader. It added a complexity to the random battles I faced on my mission which kept them from being redundant or boring.
    However, Once I had finished one half of my mission I was forced to stroll around town for the better half of an hour to wait for the right time because of the game’s real time system. The town was small and could be fully explored in about 5 minutes, leading to a handful of time where I was forced to talk to the same five or six NPCs while waiting for the time to pass. These lulls in game play seem to come in between missions, which breaks up the game play.


    DESIGN

    The tone of this game was very different from the other games I’ve reviewed. From the very beginning, the game had a very funny and happy storybook feel. The environments used very bright, pastel, colors and the music is always upbeat and jazzy, even during battles. Even the special attacks and enemies add to the comedic tone, all of the enemies are simple creatures such ass pigs, ants, and mosquitoes. All of this combines to form a bright gameworld.
    Despite the artistic environment, the gameworld is extremely linear, with at most only two ways to go, which all comes to the same place, and at worst you are stuck on a narrow path with only one way to go. The most that you are allowed to explore is throughout the small towns that you come across, which only consist of a handful of houses.
    The game did, however, have some very interesting aspects to them, such as the kick option and party commands. There are no treasure chests in this game, instead they are kept in every day objects such as bureaus and closets. This allowed me to immerse myself more into the game without asking why there are treasre chests everywhere. Your party in this game is also very intelligent and self sufficient, they also will set them self up to achieve combination attacks with you.
    The best part of the game was the comedy. In most games there is a comic relief character, however in Radiata Stories, all of the characters could fit that profile. It made some of the linearity of gameplay more bearable.
    All in all, this game was a surprisingly good RPG with a great sense of humor. It is best for younger audiences or for some lighthearted fun.
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    [February 9, 2008 01:06:11 AM]
    SUMMARY

    Radiata Stories puts you in the role of Jack Russell, a Knight apprentice, who has just recently joined the Radiata Knights. As a knight apprentice you complete assignment given to you by the Leader of Radiata such as escorting caravans or fighting monsters.


    GAMEPLAY

    I usually don’t like games with such a childish appearance like Radiata Stories. However, this game is actually a nice alternative to most of the games that I have played so far. I felt like a kid when I got control of the character for the first time and could run around kicking anything and everything I desired, and that is exactly what I did, I proceeded to kick every object and person in each room. The game actually encourages this by making it the sole way to find items and other goodies while in the world.
    My starting team is formed of perhaps the oddest characters I’ve seen in an RPG. There is Ganz, the team captain, a short, pudgy man with a strange moustache and a penchant for head butting people. Then there is Clive, who sounds like Cletus from the Simpsons, and is always doing a crazy dance.
    Because of the kick ability and the interesting characters I was continuously laughing throughout my entire, albeit short, time playing this game.

    This entry has been edited 1 time. It was last edited on Feb 11th, 2008 at 01:01:59.


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    Status

    dharmon's Radiata Stories (PS2)

    Current Status: Playing

    GameLog started on: Saturday 9 February, 2008

    Opinion
    dharmon's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Radiata Stories

    More GameLogs
    other GameLogs for this Game
    1 : Radiata Stories (PS2) by kinoko (rating: 4)
    2 : Radiata Stories (PS2) by sithjedi (rating: 5)

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