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SlashFiend's Super Smash Brothers Melee (GC)
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[February 9, 2008 02:46:31 AM]
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Game Log 2
Game Play
As incredible smash’s single player is, the multiplayer is what the game became known for, as it is one of the most unique and incredible fighters ever created. Smash is naturally thus better in a group, and playing in one is one of the most enjoyable gaming experiences imaginable. Unlike other fighting games that rely on memorization of incredibly long button combinations to pull off special attacks, Smash relies much more on mind tricks and timing. When playing Smash in a four player group I found that I had to watch every single move that I made, as well as keeping a close watch on the others and attempt to predict their next actions. The state of engrossment that Melee provided was a state of competitive euphoria as adrenaline pumped as I recovered from near deadly attacks and dodged attacks at high damage. As such Smash is one of the games that has aged incredibly well in the amount of time it has been present.
Design
The game Super Smash Bros. Melee is a shining symbol of Nintendo’s achievement as it can almost be considered a truer Nintendo title than the Mario series themselves.
The fighting system differentiates itself from other fighting titles from the get go, by focusing solely on ringouts rather than the traditional k.o. based on hp depletion. All of the characters have the same basic structure, a set of four b button moves, regular attacks, a shield, a grab, and a jump, and that is where the similarities tend to end. The characters all possess different characteristics, aside from the attacks differing, each character has different amounts of speed, weight, and any number of qualities to be factored into play forcing a player to adapt different strategies for different characters.
Single player mode has been split into three categories, all of which posses their own sub categories providing hours upon hours of single player game play. The adventure, classic, and all star modes are essentially the single player staples of a fighting game, but Smash doesn’t stop there. It includes a Stadium Mode that not only provides a training mode for honing abilities, but very nontraditional play in the form of home run contests, target smashes, and various challenges based on time and endurance. Event mode also adds much challenge to be had as it provides a themed match with themed objectives in various amounts of difficulty.
Multiplayer is of course, the most fleshed out aspect of this game, as it has incredible intrinsic qualities that sets the game apart. Smash’s multiplayer is highly customizable, providing huge quantities of stages from various Nintendo titles, an array of items to be controlled between matches, and settings that range from the method of victory to handicap settings, as well as the odd ball settings that change the speed of the game play.
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[February 9, 2008 02:45:49 AM]
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Game Log 1
Summary
The game Super Smash Bros. Melee is a fighting game that hosts a veritable plethora of Nintendo characters, from staples such as Mario and Link, to the more obscure such as Marth the hero of the popular Japanese series Fire Emblem, and those that could be considered as relics of days past such as the Ice Climbers and Mr. Game and Watch. In this game, you can choose characters to battle and fight their way through various challenges, complete certain objectives, or fight other players. Super Smash Bros. Melee utilizes a system based on damage percentages that are built up rather than a set amount of hp, and a condition of ringouts rather than kos.
Game Play
Fighting games in general are not known for their single player modes, having been built for multiplayer, however playing smash alone has never been a problem for me, as their single player is the one of the most fleshed out of any fighting games to date. In my session I played through adventure mode (smash’s version of story mode), and then continued on to event matches (themed objective matches), and endurance matches in the stadium in which I had to survive for a certain amount of time while racking up kills. Due to the very different nature of every aspect of single player, a certain strategy and style of play must be adopted in order to survive. When playing certain matches in stadium mode, you tend to focus on time more than kills, while in certain event matches you focus your strategy on the objective. Going through the familiar stages and fighting the characters I had loved and grown to love, (or hate fueling greater will to kill) gave me a feeling of combined excitement, pleasure at seeing the various scenes and scenarios, and nostalgia as the game took me to places I now seldom visit from my childhood and past gaming experiences. During my session I spent a good deal of time in training mode which with its multiple settings and options allows a great punching bag to practice combos and scenarios for future matches.
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SlashFiend's Super Smash Brothers Melee (GC)
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Current Status: Playing
GameLog started on: Thursday 7 February, 2008
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