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shoffman's Call of Duty 4: Modern Warfare (PC)
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[February 9, 2008 11:28:16 PM]
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Gamplay:
During the second session, my emotional state was a little more relaxed, and I started to experiment with doing new things and fighting in different ways. I started being able to use the different weapons to more of their full potential and recognize enemies when they hid in obscure spots. I enjoyed trying different game types and levels this time around, and creating custom weapon classes was interesting too.
The game was just as exciting to play a second time, especially after trying different guns and figuring out what types I was best at. As I got better, people got somewhat more interested in watching me, but again only for short periods of time. The main source of flow the second time through came from multiple kills, and successfully rooting people out of rooms they were in.
Design:
The good graphics and realistic aspects of the game make it interesting and desirable. The number of hits it takes to kill a person in the game were much more realistic than in a lot of other games. I liked the wide choice of levels and the way you could vary the size, intricacy, and even the weather. A few of the main challenges of the game is finding cover that the enemy can't shoot through, and counterbalancing the effects of the various gun's kick.
The game makes use of the space provided in the levels by allowing players to climb ladders onto certain roofs, go into the basements of buildings, and lob high grenades over buildings to hit other players. The game actually hinders social interaction by forcing the players to focus on the game, and not being varied enough to hold spectators attention for long periods of time. If I could change anything about the game, it would be to increase the number of places there are to take cover on certain maps. The games reward structure was very appealing to me because I enjoyed reaching new levels, and learning how to use the new guns that I got. This game didn't really give me any new ideas for my game, but it was definitely fun to play.
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[February 9, 2008 10:55:09 PM]
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Summary: COD 4 is a fast paced multi-player game where two teams fight to complete various objectives.
Gameplay: My emotional state during the first session was focused and very involved in the outcome of the game. I enjoyed the way you could customize your characters weapons to fit certain level types and certain situations. I also thought it was cool how your character's outfit would change depending on what gun you are holding. There isn't much of a story in the multi-player mode other than the basic instructions for each game type, but it was fun to try to figure out where players on the opposing team were hiding or might be waiting for you.
The gameplay was intense and really captivating which made it so my attention was on it for the whole time. The sense of real competition made every kill a huge victory, and every death want to hit the monitor. Trying to stay alive as well as put up a fight was an interesting part of the game because at any moment, a grenade could drop on you and explode. The game didn't allow for much social interaction, although people enjoyed watching it for certain amounts of time. I experienced flow in the game in the sense that after every death, you have to run right back into the action in order to contribute to your team, and win the game.
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shoffman's Call of Duty 4: Modern Warfare (PC)
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Current Status: Playing
GameLog started on: Saturday 9 February, 2008
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