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jhrodger's Metroid Prime (GC)
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[February 10, 2008 12:39:33 AM]
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Gamelog #3 Entry #2
Gameplay
I came back to playing my saved game, and continued at the save station where I left off. The save stations are useful because they not only save your game, but also replenish Sammus' energy, and you're ready to get back to fighting enemies and solving puzzles. Since I've been playing for a while, I've moved on to a new world, full or ice and snow and winter creatures. Since I gained a new power up since the last level, I now have even more options to go at attacking these new creatures, even though they're more vicious and scary now!
Design
The design in Metroid Prime looks very good, though isn't exactly all that innovative. It has all the standard HUD amenities, health, ammo, etc, but presented in a very stylish, futuristic layout. The graphics in the game are excellent, very crisp and clean, even on a regular (non HD) television. Each room is different, each with its own challenges. Also, after a certain world is completed, the player moves on to a new world with a different theme (such as snow and ice, or a world with lots of lava). The music and lighting make the game really creepy; playing the game in the dark got pretty intense at some points. What really made this game fun, for me at least, was the number of different enemies, and weapons, and add ons, and other stuff. It really made the game interesting. I would love to put this aspect into my game project though, obviously, I don't have the time, nor the resources to add this element into my game.
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[February 10, 2008 12:03:16 AM]
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Gamelog #3 Entry #1
SUMMARY
In "Metroid Prime," you play as the classic nintendo character Sammus Aran from the first person perspective. The object of the game is to explore the game world, destroying enemies, picking up power ups, and finding info and clues about the inhabitants of this alien world. Picking up power ups is key to progressing in the game as certain enemies cannot be defeated unless a particular weapon is obtained. Also, certain doors or areas are not accesible without a specific power up, for example a tiny tunnel to a new room will require the power ball enhancement.
Gameplay
This game is really good! The enemies are interesting and interact well with the surroundings and get more and more difficult as the game progresses. The story is also very interesting and in the game you can scan alien texts and read the history of the planet. I liked how you gained more info on the planets history as the game went on and it became almost like a novel, but since finding the pieces of the story was somewhat hard to find, parts of the history were left out and missing. Gameplay is very innovative. You have a variety of different visors, such as thermal, or x-ray, and a plethora of different weapons and attacks. This makes the gameplay very dynamic and even after playing the game for a few hours I didnt run out of different weapons to use, and even gained a few new ones. Also, the different visors were really fun to play with, even when unnecessary, though the game, at points, would force you to use a certain type every now and then. The flow of the game is very nice. You travel from room to room, each time completing a certain task or facing a different enemy. There are action rooms (as I called them) where a few aliens attack Sammus, and they must being eliminated before the door to the next room is unlocked, and other times there are puzzle rooms (that got to be extremely difficult). Sometimes there were rooms that required you to use logic (as in puzzle rooms) but also require battle skills. This game, even having beat it before, is always fun to play and will definitely become a classic.
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jhrodger's Metroid Prime (GC)
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Current Status: Playing
GameLog started on: Friday 8 February, 2008
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