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    ifa10911's Super Mario World (SNES)

    [February 16, 2008 07:39:36 PM]
    GAMEPLAY

    Continuing to play Super Mario World Ive found that the variety of levels combined with its art direction is its greatest appeal to me. Though like any platformer, the levels are variations on a theme, Mario World does an excellent job keeping things mixed up. One level I might be doing the standard Jump And Bop the whole way through, the next I might have to bet timing jumps between moving platforms, the next riding a boat on a pool of lava watching for enemies leaping up from below.

    I also found I enjoy the light puzzle elements that Mario World throws in, particularly on the ghost house levels, where you have to position move a power button around to the right position before activating it in order to make platforms appear for you to jump on.

    My personal favorite aspect of the game is when you get the cape power up, and be able to fly about and glide across levels, just plain fun.

    I have a hard time coming up with negatives for this game despite my normal animosity towards platform games (mostly stemming from the fact I suck at them). The levels are colorful and interesting, the music is entertaining, the game world is fun and light hearted, and there is a wide variety of play available between the numerous levels.

    DESIGN

    Though my ignorance of the time (I was very young when it came out) must be taken into account, it is my opinion that Super Mario World really pushed the platformer genre ahead in many areas.

    The game had excellent music for its time, it was lively, energetic and accentuated the mood of any given level.

    The visuals cant be overstated, at the time they were wonderful and light years ahead of most platformers available. Pleasant, bright, and colorful.

    The variety of levels and enemies is also paramount to this games success.

    The continuous game world and the ability to save was new for platform games, no more did you have to beat in one sitting or keep the power on.

    The check points in the level were of extreme importance for lousy or less experienced players like myself. This saves a tremendous amount of frustration in having to redo the level for those of us who almost finish only to die at the last moment.

    Given the time it came out, its very difficult to find something wrong with the design of Super Mario World, it truly was revolutionary for its time.
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    [February 16, 2008 06:55:35 PM]
    SUMMARY

    Super Mario World is a 2D side scrolling platform game whereby the player must control "Mario" through a series of levels and challenges in order to rescue the princess.

    GAMEPLAY

    Super Mario World first hit me with its wide range of colors and environments, compared to earlier platformers it was exceptionally vivid and took full advantage of the expanded graphical capabilities of the SNES system over the previous Nintendo console. This is hardly enough on its own though to make an interesting game.

    Story wise its the typical Mario story, which is really of no interest or motivation to me as the player, princess kidnapped, blah blah blah, go save her AGAIN from bowser.

    Controls and game play are standard fare for the Mario platformers, with jump and bop style play for taking on enemies, and then with the fire flower the ability shoot enemies. The ability to run, while not 100% new and innovative at the time of its release did add another dimension to the controls and play. Some of the new play concepts in Mario World were the ability to pick up some objects (Were you able to do this in Super Marion 3?), a new method for flying with a cape, and the ability to "Save" one power up for use later in the game or level.

    Despite the (in my opinion) lack of any coherent story, the characters were interesting and fun, if lacking any sort of personal depth. They are all colorful and exhibit unique play characteristics making the game more engaging.

    There is the obvious Mario player avatar, but also a new helper yoshi who can eat enemies.

    The enemies ranged from some of the classic ones like the turtles and ghosts, to an armored football guy who charges you down. These colorful (if simple) characters add alot of life an personality to what could be a drab game.
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    Status

    ifa10911's Super Mario World (SNES)

    Current Status: Playing

    GameLog started on: Saturday 16 February, 2008

    Opinion
    ifa10911's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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