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    Nazoric's Kirby's Adventure (NES)

    [February 18, 2008 09:30:55 PM]
    GAMEPLAY 2:
    After playing through the first few levels of Kirby's Adventure, I have found that some aspects of the game make it way easier then it probably should be. For example, the character Kirby is able to inhale air and float around. Although this might normaly be fine, in many levels enemies only inhabit the bottem half of the screen, this allows you to simply float along the top to avoid them. Granted that isnt nearly as fun as actualy swallowing your enemies, but it seems like they should have done something to help prevent it.

    During my second gameplay session I also came across another mini-game. There is a quick-draw mini-game, where you must click the a button quickly once you see your opponant draw their weapon. Another nice feature about the game is the fact that at any point you can go back and play levels which you have already completed. Just incase you missed something that you could have unlocked, this allows you to fully explore the levels you have already played, as well as play the mini-games from those levels.

    DESIGN:

    What would you change about the game? What was frustrating?
    I think I would make the game a little more challenging. A lot of the bosses are far too easy if you obtain the right powers. Also the fact that you can just fly around at the top of the screen and avoid enemies makes the game way easier then it should be. I think it would have been good for them to make the tutorial video automaticaly play when you start a new game, rather then only playing if you dont hit start when you first boot up the game. I only watched the tutorial right before my second gameplay session, so I ended up realizing that there was a lot more I could do then I was previously aware of. Granted if I had a game manual that might have told me to watch it ;)

    Your thoughts on innovative elements of the game?
    I think that Kirby's ability to swallow enemies and absorb their power was quite an innovative element for the games time. Even today you dont see many games where how you play your character is dependant on the enemies that you face. This adds another level of complexity and helps this become a completely revolutionary platform jumper game. For its time, the mini-game feature was probably also quite innovative, espessialy for its game type. However these days you can find mini-games in almost every game.

    What is the tone of the gameworld? How does the game create this tone?
    This game has a very silly and upbeat tone. Your character is a pink fluff ball who floats around sucking up his enemies. Every time that you swallow an enemy and get a new power, a little display window has a graphic displaying what power your character has. Each of these graphics tend to be silly pictures of Kirby doing something related to that power. The music also helps set an exelent tone for the game, up beat tones and a catchy tune gives you the feeling of a very happy dream world.

    This entry has been edited 1 time. It was last edited on Feb 18th, 2008 at 21:31:36.


    read comments (1) read comments - add a comment Add comment
    [February 18, 2008 04:30:59 PM]
    SUMMERY:
    Kirby's Adventure is a 2d platformer game in which you play the character Kirby. Kirby is a strange and interesting creature who has the power to inhale enemies and absorbe their powers. As you play the game you must obtain different powers to overcome the obstacles each level provides and defeat the final boss.

    GAMEPLAY:
    The gameplay of Kirby's Adventure is broken into 3 parts, so far as I can tell. There is your standard level, where you defeat a series of minor enemies while jumping from platform to platform. There are boss levels, where you fight a major boss in order to progress to the next level. Lastly there are bonus stages, where you can complete mini-games in order to get extra points, extra lives or hitpoints.

    The standard levels of Kirby's Adventure is mostly a platform jumper with some minor puzzle sovling elements. One of the unique features that makes this gameplay different from your standard platformer is Kirby's ability to inhale his enemies and absorb their powers. Each power has its benefits, such as shooting lazers, becomming a fireball, growing spikes, and many more. In some parts of the game, in order to move on, you have to find and use the correct power in order to overcome your obstacle. Mostly this involes hitting a bomb(which explodes all the blocks near it) with one of your powers. This makes up the puzzle solving aspect of the game, though not very complex, it is more then you see in most platform jumpers.

    After completing a series of standard levels, you get to the overall boss for that level series. In the special boss levels once you enter the level, you are instantly faced with a stronger then normal enemy. The bosses life bar is displayed below and you must find a way to defeat it before it kills you. One thing that often helps is the fact that you can bring in any power you want, but if you get hit you can end up losing that power. In some cases, brining a power into a boss fight can make it much easier. For example the first boss can easily be defeated using a sword and simply standing next to it and slashing him.

    The last type of gameplay in this game is its mini-games. After each standard level one of the mini-games allows you to shoot kirby up into the sky. The further you shoot him the more points you get, and if you get all the way to the top then you can end up getting an extra life. Another mini-game is the crane game. In this you attempt to use a crane to pick up a Kirby from a box of stuffed animals, this very similar to the ones you see at arcades with real stuffed animals. So far as I have seen there is also an arena mini-game where you fight a lesser boss type enemy in order to get a health reward. I havent seen any other mini-games yet but I am sure there might be more.
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    Status

    Nazoric's Kirby's Adventure (NES)

    Current Status: Finished playing

    GameLog started on: Monday 18 February, 2008

    GameLog closed on: Thursday 13 March, 2008

    Opinion
    Nazoric's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstar

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