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    Araad's Goldeneye 007 (N64)

    [February 19, 2008 01:21:05 AM]
    GAMEPLAY

    The multiplayer mode allows you to experience a fantastic time with a few friends. The abundance of levels, characters, weapons, scenario’s, and game modes (ex. one shot one kill) makes the game have exciting surprises. Sometimes, we would dual it out it in long distance battles while other times it would just be face on face encounter. If we were only playing with remote mines, planning a successful attack was difficult. I noticed that everyone was having a good time. All of us were competing to 25 kills, which we usually played. At the end of every match it would give rankings like “Best Marksmanship” and “Most Dishonorable”.


    In multiplayer there were several different characters. All of them are famous characters played in James Bond Movies. They have characters ranging from different heights and speeds. Jaws is enormously tall while Oddjob is ridiculously short. It seemed like Jaws’ pistol was aimed directly at the average characters head. Oddjob however was short and hard to aim at. The further in the match you got the bloodier the characters close got. This added to the chaos this came had become at times.



    DESIGN

    I found that there were a decent amount of levels for multiplayer. One level in particular bothered me. The level is called Stack. I happened to be playing with a very experienced player. In Stack, the level is fairly small and apparently spawn points reoccur in the same order. My friend knew where I would re-spawn and could get their quickly enough killing me without having a fighting chance. Of course he received “Most Dishonorable” every time.

    The challenges in the game kept me extremely interested. There can be a lot of objectives with guidelines. On the first mission I killed a man in a white coat. Turns out that’s an innocent scientist and I failed the mission. Things like this make you extra careful in the game. Other times for instance I need to enter a door, but the door needed a card. I searched and searched and finally found it over a dead guards body, I just never picked it up. These occurrences make the game more challenging and interesting to play.
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    [February 19, 2008 01:12:44 AM]
    SUMMARY

    GoldenEye 007 is a first person shooter for the Nintendo 64. In the game there are two choices of play; Single player story mode and Multiplayer Deathmatch. In single player, you control James Bond. The objective is to follow the mission objectives progressively moving through levels. James Bond investigates a satellite known as GoldenEye. It is planned on being launched into orbit by Russia. The satellite would send an electro magnetic pulse at an electrical path. The multiplayer mode allows you to have 2-4 players all against each other with many options of different weapons and levels.



    GAMEPLAY

    In single player, the game takes you by grasp unexpectedly. With the variety in difficulty, the game can only get harder. The first person shooter style puts things a little fast paced and a skill that is acquired with time. This style is fairly new to me, but kept me interested in the game. I had to consider different tactics, ways of killing quicker and avoiding damage. This when I had to in affect controls such as strafing and manual aim. Strafing really helped when I wanted to shoot and have cover quickly. This was essential to blind corners. The manual aim comes in affect say if you’re standing behind an enemy and want to shoot him in the head so he will die quickly.

    The game was very interesting to play. Stealth was a huge factor and kept surprises coming. An essential weapon was the silenced pistol. Any normal guns would be loud and alert other guards. The guards can also trigger alarms that making the game much harder. Another thing that kept me interested was the variety of weapons on objectives. Some objectives were to plant C-4 explosives. Other missions were to take pictures of rockets as evidence. If you don’t want to play the game very seriously you can also pull out an automatic weapon and try advance as fast as possible.
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    Status

    Araad's Goldeneye 007 (N64)

    Current Status: Playing

    GameLog started on: Monday 18 February, 2008

    Opinion
    Araad's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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