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dfung's skate. (360)
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[February 19, 2008 08:08:44 PM]
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Gamelog #2
Gameplay:
What is also good about this game is all the professional skaters they included in this game. As the gamer, you get to meet each of these skaters individually and must complete one of their challenges. By completing their challenge, you unlock their character. So far I have unlocked most of them. Some have really hard challenges which makes the game even more difficult to complete. After a couple hours, I have gotten used to the "flickit" technique. What I like about the fickit system is that, you can't land every trick that you want to. You have to accurately flick the joystick in the right position in order to do a certain trick. This is similar in real life. Rather than using joysticks, you just use your legs. Sometimes you never land the trick that you try. This makes the realism in this game that much better.
Another thing I noticed during the challenges was that it is really similar to real skateboarding. Whenever I skateboard, it takes me multiple times to land a certain trick. In Skate, the challenges provide the exact same thing. They are not meant to have the gamer complete each challenge on the first try. You must get better and better at the game in order to move on to other challenges and to unlock more things. This also keeps the gamer interested in the game because it makes the gamer feel good about him or herself when they accomplish a challenge.
Design:
Skate provides a beautiful skate world with elementary schools, high rise buildings, metropolitan skate areas, and hidden skate parks. The amazing thing in this game is how everyone in the gameworld can interact. With other skateboarders, you can crash into them and fall off your board, you can hit walking pedestrians, get tackled by security guards when skating in no-skate zones. The world is similar to grand theft auto in the sense of having a free-roaming land. San Vanelona is huge. It takes like 10-15 minutes to get across the map.
The sound effects in this game are also really good. The sound of the skateboarding jumping and landing off different surfaces are different. Also when doing powerslides, grinds, and bombing hills. When the skater goes really fast down hills, the board begins to wobble. This adds to the realism of the game. Overall, the lighting, picture, and sound is on point. Sometimes the sound lags a little but other than that the design is flawless.
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[February 19, 2008 06:46:17 PM]
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Gamelog#1
Summary:
EA’s skate., is about one skater’s journey to becoming a world professional skateboarder. In order to achieve this goal, the skater must complete a series of challenges and tasks in the fictional game world of San Vanelona. Skate brings a whole new definition of realism with the new “flickit” technique. It takes away all the fake skateboarding aspects of Tony Hawk and brings reality and physics to the extreme sport of skateboarding.
Gameplay:
Being a fan of Tony Hawk since I was little, learning how to skateboard in Skate was very difficult. The game starts out with many tutorial sessions on how to use the new “flickit” system. Rather than button mashing, Skate has found a way to use the joysticks to control the board. By using the control sticks to control the board and how to skate, it provides the game with realism and authenticity of skateboarding. The game provides many challenges and tasks to complete. While attempting to complete these challenges, I found it very difficult compared to Tony Hawk Pro Skater series. Physics takes a large role in this game. In order to grind and ollie off of things, the gamer must calculate the distance and speed and timing to pull off certain tricks.
The challenges in the game consist of playing s.k.a.t.e, like horse in basketball, racing down steep hills, doing photoshoots or the cover of famous skateboarding magazines, and nailing down high scores and difficult tricks. The graphics in this game are also flawless. The one I do not like about it so far is the load time. It takes a really long time to load the game which is annoying. But the one thing that must be admired in this game is the realism. When I skated out on the street, I got hit by a car and broke 3 bones. In Tony Hawk, cars automatically stop for you and you can grind on the cars. In Skate, that does not happen. It acts as if you were a real skateboarder, skating in a real world. Cars do not stop for you and people do not jump out of your way. As the skateboarder, it becomes your job to move out of the way and control yourself.
This entry has been edited 2 times. It was last edited on Feb 19th, 2008 at 18:48:11.
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dfung's skate. (360)
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Current Status: Playing
GameLog started on: Tuesday 19 February, 2008
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