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Naiades's Super Smash Brothers (N64)
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[February 20, 2008 12:37:19 AM]
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GAMEPLAY
I tried the solo campaign for the second half of my game log session and I was surprised how different the experience was. For the big part, the computer doesn't get his feelings hurt when smush his face along the ground and then taunt him as he falls. But having only one enemy to focus one, no noise to ignore or challenge, and a goal other than pride change the Smash experience immensely.
DESIGN
The most innovative part of this game was that they took characters they knew everyone already loved and brought them together (like Mario Party) for a good oldfashioned asskicking (who doesn't like one of those every once in a while) The game appeals to pretty much anyone (except for anti-violence activists, who, consequently, are usually violent XD) The game also uses levels that everyone is familiar with, like DK's Jungle Japes, Peach's Castle, and Hyrule Castle.
The main challenge the game provides is whether or not you are good enough to beat the other player(s) human or not. The reward is anything from new characters to a high score to bragging rights. This varied amount of gameplay, coupled with classic characters and beloved game worlds leaves little to be desired (and none at the time it came out)
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[February 19, 2008 11:37:12 PM]
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SUMMARY
In Super Smash Brothers, the player picks from one of several popular Nintendo Characters from other nintendo titles to do battle with other of these characters. Playables include Legend of Zelda's Link, Pokemon's Pikachu and Jigglypuff, and Star Fox's Fox McCloud. The object of the game is to win, and the style of gameplay determines how that is achieved, playing by lives(last one standing) or by time (in which case the most kills wins). In single player mode, you battle a series of computer controlled enemies with the objective of reaching the final boss (The Master Hand) and defeating him, sometimes unlocking new playable characters upon doing so (Like Luigi).
GAMEPLAY
The gameplay is fast paced, and enjoyable, but the trash talking with your friends while playing it is definately an integral part. Half of who wins the game comes down to who talked the talked while walking the walk, even if they didn't necesarily win. There are some slight advantages to certain characters, like Pikachu, who has the most powerful grab move, or Fox, who is the fastest. But skill can overcome most of these diffentials.
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