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ajay's Super Mario World (SNES)
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[February 20, 2008 10:36:07 PM]
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GAMELOG ENTRY 2
GAMEPLAY
I can't get enough of this game. After playing it for another hour, it is still as satisfying to play as before. I feel the game getting progressively challenging, and it gives me a sense of accomplishment every time I complete a level or defeat a boss. I like the variety of different enemies that you face. It is something a little different for each section of the game.
There were really no new gameplay elements introduced since my first session of playing the game. The basic jumping and platform mechanics do not change throughout the game yet there is still variety.
My emotional state during the game was the same as the last session. I was completely consumed by the game. The gameplay is very addicting and fun. Nothing is too complex so it easy to get right into and enjoy the game. There is not much of learning curve or geting used to the game. That is something that I really enjoy in playing games.
DESIGN
This game is really well designed. The player is alowed only limited actions, but they are used in creative ways. The player is really only alowed to jump, run. Through power-ups however, the player can fly, spit fire, and eat enemies (using yoshi). For each level there are usually a number of different ways to complete a level. The player can choose to kill or skip enemies as he choses. I think this really creates re-playability.
What makes this game good is the simplicity of the control, but the creativeness of the level design and worlds. The designers used Mario's abilities to create fun game situations. The levels that I played really varied and had a lot of different game situations. As the game progresses, the levels become more complex and challenging. I think this is what really keeps the player in the game.
The game world is used in very unique ways. For example, there are many unlockable places, levels, and worlds (starworld). The game constantly uses pitfalls and makes the player jump in different ways to complete the level. There are also water levels where the player is swiming through the level. There are also haunted castles throughout the world which adds to the variety.
The music of the game really sets the tone of this game. It has great music that fits each level. For example, boss levels and haunted caslte levels have their own music. The music is very catchy and memorable. It is music that you will always recognize after you play the game.
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[February 20, 2008 04:01:00 AM]
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SUMMARY
Super Mario World for the SNES is a platformer where a player plays as Mario and progress through the world by completing levels. Through power-ups Mario can do such things such as fly, spit fire, and use a side-kick named Yoshi. Most levels are scroll-by levels and often contain secret rooms and passages. Mario defeats enemies and overcomes obstacles to reach the marker at the end of the level. When the level is complete a passage to the next level is formed.
Gameplay
This game was my favorite game as a child so finally playing it again was a real treat. I picked it up pretty fast, because of the easy controls. I was very involved in the game, but at the same time did not find it to be too challenging. It has a nice pace and a wide variety of levels and enemies. The character animations are simple yet creative and have a good theme throughout the game.
The story is nothing special. It involves saving a princess from the evil Bowser, which is not surprising. You make your way through the game by defeating each section of the world. Each section has a castle with a boss whom you must defeat in order to advance to the next section of the world. While the narrative is simplistic, the amazingly fun gameplay overshadows this.
This is a single player game so there wasn't really much player interaction with other people. The game did flow very well, and I loved playing it. There is just so much to do in the world, and there are a lot of unlockables that can be discovered. I think this an essential part of the game because these unlockable things is what keeps a more experience gamer in the game. The simplicity of the game, however, makes it playable by all kinds of gamers.
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ajay's Super Mario World (SNES)
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Current Status: Playing
GameLog started on: Wednesday 20 February, 2008
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