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Aaah!'s Neverwinter Nights (PC)
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[February 20, 2008 05:03:39 PM]
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This game was rather disappointing to me. I had finished playing Baldur's Gate 2, and Neverwinter Nights seemed like a good choice to play something of the same style. I was wrong.
GAMEPLAY
First you've got to create your character. You have like a million options here, between gender, race, alignment and class. You can multiclass and you get to choose your skills from a vast list, and even take skills that are not class specific if you want to experiment. This is actually a great thing. I know people who get obsessed trying to get the ultimate tank/mage/cleric/rogue/something built.
Its also very confusing at first, because you get SO many options. But once you get the hang of it it's kinda great (so the first time you play, your character will probably be crap, heh).
Playing a fighter ain't that complicated, you just hit stuff and use a few other skills. Playing magic users on the other hand can be tricky. You can place your spells on quick slots, but finding them and casting takes always longer than just hitting the stuff (buffing takes forever when you're high level)- still, if you like the magical kind, you get over it. Rogues are all about stealth and also are more difficult to play than a warrior.
During the game, you get the chance to get one NPC to help you (only ONE, not 5 like in Baldur's Gate), which limits the amount of strategy you can think of for every battle (if you're a mage, get a tank, if you're a tank, get a mage, if you're something else, well, you can choose a support character). Each NPC comes with a quest also and they talk to you about their lifes (you've to ask them stuff as well).
So far, things sounds okay. But what really disappointed me was the
PLOT
Basically, you're a guy who got trained at a Hero's academy. Then some people start attacking it and a plague is killing everyone in the city. Important people gather and tell you to find a cure and help defeat the evil people while they worry about other Important Stuff.
I got the sensation, during the whole game, that I wasn't the main character. I was just the guy other more Important People sent to fetch stuff and solve their problems. (Almost all of the big quests were: Go North and get item 1, go south get item 2, go east get item 3 and go west to get item 4. Fight monster, end). But hey, nothing really happened to my character... it happened instead to the Important People. This made it all much more boring.
Maybe I felt this way because I had just played Baldur's Gate, where the story is all about your character and how he/she can change the world, which made the whole thing thrilling and surprising...
MULTIPLAYER
Since the plot was sloppy, the multiplayer option is the choice. Here the game can shine and be a lot more interesting. The game includes a developer's set with wich you can build your own worlds and mods. It's simple enough to use (though I didn't have the patience to create a whole WORLD). So on the Internet you have a whole range of different games you can play, which can be much more fun. I think this is quite impressive for an old, old game like this one. A bit like World of Warcraft, but limited and old.
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Aaah!'s Neverwinter Nights (PC)
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Current Status: Played occasionally
GameLog started on: Wednesday 20 February, 2008
GameLog closed on: Wednesday 20 February, 2008 |
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