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Albert's Super Smash Brothers (N64)
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[February 21, 2008 12:35:02 AM]
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Gamelog 2
Gameplay:
The second time through, I decided to do both mini games by using Jigglypuff. The first one I did was “Break the Target” which is plain and simple; break the targets as fast as you can. The rules are easy in this game, and breaking the targets is easy, except for that last one on the bottom right corner. Oh man, it was frustrating me over and over; it felt like I kept on losing for an hour. I am so competitive, that I didn’t want to leave this game without breaking that last target. I fail, and stopped playing. I took myself out of that magic circle because I thought the stress was making my hair fall off. If there is anyone that can do this little maneuver, please tell me. Other than that, I went to the other mini game mode which is the platform one. A player basically jumps onto the platform. This is a fun little mini game mode which boosted up my confidence as a videogame player because I not only beat it, but I beat it on my first try. Just by playing this little mini game made me feel like I actually accomplished something today, after that fatal lost of not breaking the last target.
After a little bit of getting use to I decided to play as Jigglypuff and fought against Donkey Kong on the hardest mode again. Thanks to playing the mini games many times, I quickly adapted to the gameplay. I finally killed DK on level nine but still kept on losing. After a while I got bored with Jigglypuff so I moved on with Mario and WOW, I realized why people did not pick Jigglypuff as a character, she sucked. She cannot jump, her attacks are weak, she cant take a hit, and her best attack is a suicide attack (you have to be really close and if you mess up you fall asleep leaving you vulnerable for any attack).
Design:
Like what I said before, this is a unique game for all Nintendo fans, bringing 12 characters from various Nintendo games duking it out. Each character has their own special attacks that are based off of their game. For example, Link has the bombs, boomerang, chain hook, and his attacks are dealt with his sword. This is what makes this game so special, if a player has a favorite videogame, they would want to prove that their videogame is the best, thus creating their own story where their favorite videogame character is fighting against other games that their opponents might like. This creates competition and creates a community, where people want their favorite videogame characters to be the best.
One main design in the game play is that this game replaces the health bar with a percentage. This creates a different type of strategy in a fighting game instead of the usual button smashing. This game, players would want to use all components to defeat their enemies such as wall hugging, fighting in a distance, and much more strategy. There is so much that a player can do to knock out another player that I cannot explain the other strategies. Overall this is a unique videogame that stands out in the fighting genre.
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[February 20, 2008 05:37:44 PM]
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“Super Smash Bros”
Game log 1
Summary:
Super Smash Bros, released on April 26 1999 in North America, is one of the best selling games on the Nintendo 64. Developed by HAL Laboratory and published by Nintendo, this two to four multiplayer fighting game is different from other fighting games where a player dies when a player leaves the boundaries of the screen by either being knocked off, thrown off, or smashed. The health bar is replaced by percentage of hit, where the higher the percentage is, the further you would be launched from an attack. The characters are based off of various famous Nintendo games such as Mario, Zelda, Pokémon, etc. This game is pretty much one of Nintendo’s most original video games ever made.
Gameplay:
I haven’t played this version of super smash bros for the longest time. It brings me back into the good old days when I would play this game with my brother. Back then, this was the fighting game that everyone played. Since this game has no story behind it, we would create our own story such as the clash of the Nintendo Games, Pokémon vs Mario vs Zelda. Since they took characters from these famous Mario Games, it is fun to see each of them beat each other up and judge which who is the strongest among the videogame world.
Just playing this classic game and having the Nintendo 64 controller in my hand gives me this nostalgic feeling of why I loved playing videogames so much. Other than that, I pretty much got use to the Gamecube SSB and the rhythm of each characters movement. So the transition from Gamecube to Nintendo 64 is a big difference such as: physics in the game is a bit slower, characters have different pros and cons, graphics somewhat throws me off, and the level design is different. I am a Jigglypuff user, and she is really great at aerial attacks, but for some reason when I played her in the Nintendo 64 version; every time I was in the air, I always flew off the screen. The characters in this game is not as balanced as it is in melee because weak characters such as Jigglypuff can Easily be launched, unlike link who can smash players with ease and has a very strong defense.
Other than me being frustrated with the transition of Melee to SSB, the computer is almost impossible to defeat. It is probably because I lack skill and I use Jigglypuff too much, but I cannot touch the computer. It is like the computer enemies were programmed to instantly attack you when you are in a certain distance, and with my stubby fingers and slow reaction I cannot compete with the speed of the computer. Although, as I played this game more, I understood the pattern of the computer and understood how it attacks and time intervals between attacks so I can counter attack them. It was pretty much a failure, because I have a slow reaction time, but I bet if I played this game more, I would beat it in hard mode.
This entry has been edited 1 time. It was last edited on Feb 20th, 2008 at 19:41:30.
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Albert's Super Smash Brothers (N64)
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Current Status: Playing
GameLog started on: Wednesday 20 February, 2008
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