|
aKiller's Super Smash Brothers (N64)
|
[February 20, 2008 11:02:50 PM]
|
Entry #2
GAMEPLAY
The gameplay doesn't lend itself to much more complexity other than it's fun as hell to play multi-player. Once all characters and item options are unlocked, multi-player games become very unique but equally hilarious. Even bystaders laugh as pickachu gets knocked out by a pokeball or as Mario gets knocked out by a thrown item while struggling to get back on the platform.
DESIGN
The most innovative element of Super Smash Bros. is its replay value through the multi-player game, labeling easily as a Party Game. The infinite reward structure of battle objects within the battles adds variety to each game played. The reward structure may also anger the player when an item turns out useless (such as a getting a goldeen which only flops around.) The constant falling items have the flexibility to be used or thrown, giving players choices such as: whether to attack another player, get that item and use it, throw that item so another player falls off, or simply to jump around.
This game also creates conflict between the people playing the game. Someone may be so good with Fox that everybody teams up against that person every time they choose Fox just to have a fighting chance. This creates more of a social conflict rather than conflict or social interaction by itself. The Gameworld itself compliments the gameplay, giving players stages to jump on, challenges to avoid, places to fall. Another aspect of the Gameworld, as I forgot to mention it in the reward structure, is a virtual crowd cheering when someone gets knocked out or just barely makes the edge of the stage.
The levels are varied evenly to have a different experience with each one. Some have rising lava to avoid, while others have wind-blasting trees, or pokemon popping out at random times. But the space in the levels is the best layout a battle arena game can have. In conclusion, this game's wide variety of hilarious moments from the battle makes it a great game even for the N64's limited power, this game does not fail to deliver.
read comments (1) -
add a comment
|
[February 20, 2008 09:39:16 PM]
|
Entry #1
SUMMARY
Super Smash Bros. is a multi-player arena fighting game that allows players to use their favorite Nintendo characters in an all out brawl. The game does include a single player mode with different levels and the possibility of unlocking new content such as new characters or levels.
GAMEPLAY
Super Smash Bros. gives the player a rush of energy that derives from the non-stop battles. The characters during gameplay can anger you and provoke some trash talk directed towards the character's name. The game's story, during the single player mode, isn't very complex. There seems to be no narrative progression, other than just progressing to the next stage. As far as the gameplay itself, it is very entertaining. During the single player mode you are introduced to fighting team battles in which you can learn that it helps to have allies.
The main reason for Super Smash Bros. being so fun is, of course, the multi-player. This game can easily devour hours of gametime when played with friends. I believe the funnest part is being able to beat up your friends for hours on end, specially with the infamous hammer. When the players are experienced enough in Super Smash Bros. the trash talk between players makes for a hilarious game environment. The fact that there is percentage for damage instead of Hit Points raises the excitement because there isn't a defined percentage of when you will be knocked out.
add a comment
|