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SHgamer916's Diddy Kong Racing (N64)
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[February 20, 2008 10:46:57 PM]
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GAMEPLAY
Playing Diddy Kong for the second time i tried out a few new tracks which i liked. I enjoyed learning how to handle the turns and learning the track to help me go faster through the track with less impairment. I did end up falling off the edge of a track while I was on one of the car racing tracks. I fell of the side of a bridge into the water, and surprisingly instead of placing me back on the track automatically I had to figure out a way to get my self out of the water by driving up the sides of the walls back onto the path.
Diddy Kong is made to be a racing adventure game because the tracks are on unique tracks, not a paved track but tracks that are on the sand, in the air, in lava etc. If you play single player game the adventure aspect is intensified because on single player the individual can drive around and explore involving new tracks and challenges.
DESIGN
I really liked the new aspect of Diddy Kong game that provided the players with the choice between a plane, a boat, and a car. That surprised me and just added the challenge to master a new set of skills on totally different kinds of tracks. The graphics of the game are not very good, very geometric but they have the traditional look of the mario cart and other Donkey Kong games. The flow of racing games has gotten better due to the improvement of graphics after this game. The game lacks the advantage of conflict and the intensity that it brings, the conflict between the two racers is the only conflict present. The colors and the music and the look of the characters makes the tone of the game very happy, and relaxed, a fun game to play.
The use of space in the game world is not very good considering that the players can only travel on the designed track and in designed areas. There is no free range of the track. The game is a racing game and gave me a few ideas for my won game banana slug racers. The Diddy Kong racing allows varying mediums on the tracks, air, earth, and water, and it ends the race of the other players when one completes his first three laps. I did not like this game over all, after playing mario kart and Diddy Kong Diddy Kong seems so much more primitive and is a lot less entertaining.
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[February 20, 2008 10:16:34 PM]
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SUMMARY
Diddy Kong is racing game that players can choose characters such as a lizard, and fox. The players depending on which course you choose fly either a hovercraft, a car, or a plane. Players race through the courses, land, or air catching balloons that are power-ups, the bananas that give more points, and there are red arrow speed boosts on the track. The players race around the track for three laps, you can play up to four players, and whichever player that finishes before the others the race of the others is stopped declaring "Did Not Finish" in a banner of defeat.
GAMEPLAY
While playing this game for the first session I enjoyed that variation in craft and track that changed with a boat, car, and plane. The plane was a nice change of pace to race in a three dimensional world. I struggled a little with the three dimensional flying, it made it difficult to travel faster, and precisely through the track. I liked the speed boosts on the track which are only on a certain spot on the track so you have to try to hit them. I didnt like that if I ran into anything like a wall, or a tree that it took a while for your character to regain speed, and get back on track.
I got pretty bored with the game as I played for longer. The widest variety of choices and options is in the players choice of character. I didnt like that there were very few tracks to choose to race on, and that the three laps are very simple tracks that don't provide a lot of challenges for those racing .
While playing the game I like the competitive aspect of the game with racing and trying to beat your time as well as your friends in the race.
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SHgamer916's Diddy Kong Racing (N64)
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Current Status: Playing
GameLog started on: Wednesday 20 February, 2008
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