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meatloaf101's Diddy Kong Racing (N64)
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[February 20, 2008 10:53:13 PM]
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Gameplay: During my second gameplay experience I felt a heightened sense of anticipation in playing the game. This time I knew the different courses and had better control over my player. Although I still was not completely comfortable with the controls. Multiple times I fell into the water and had extreme difficulty finding my way out. In another level I had great difficulty navigating through the course. I could not tell which way I was suppossed to go and kept going the wrong way. I also kept getting stuck in the lava.
I still felt a very strong competetive edge between me and my opponents. I like the game very much in that aspect. I still think that most likely because it is a "classic" game it gets pretty boring pretty fast. I felt that the graphics were very good for the time that the game was created. But compared to games of today, the graphics are very dated. The dated graphics also attributed to my confusion in direction of the game.
Design: I think that the overall design of the game is pretty good. Although, because of the extreme simplicity of the design of the game, it is too easy and causes it to be boring. I did not like the level design of this game. I hated the level witht the lava. I could not figure out which way to go and got very frustrated. The game makes use of space within the gameworld by making you go slower when you fall in the water and it slows you down when you run into something. I did not respond very strongly to the games reward structure. I didnt even notice when I would get extra points from the bananas or power boosts from the balloons. But the reward structure of getting first or last place was very good.
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[February 20, 2008 10:20:10 PM]
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Summary: In diddy kong racing the player controls a character of their choice and races five other characters. Depending on the track you choose you can choose different vehicles to race in. If you hit a floating banana in the track you get more points. If you hit a floating balloon you get a power boost. You go around the track three times and the goal is to be the first to the finish line.
Gameplay: My emotional state during the game was pretty tense. I had to focus very hard to keep my car on the track and to keep going the right direction. I got very frustrated when on certain levels it was very hard to determine which was the correct direction to stay on the right track but I usually managed to find my way. I thought that the game's progression was very limited considering it was a racing game, but I did enjoy playing it.
While playing the game, I had intense social interactions with my peers. We got very involved in the game and our competetive edges were flaring. I wanted to win very badly and I had to put all of my attention on the game to have a chance at that. I liked the simplicity of the game it made it easy for a beginner to get hooked. I thought that the game had good flow but its extreme simplicity made it get boring rather quickly.
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meatloaf101's Diddy Kong Racing (N64)
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Current Status: Playing
GameLog started on: Wednesday 20 February, 2008
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