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origin8's Mario Party (N64)
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[February 21, 2008 12:55:41 AM]
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Gameplay-
When playing the second round I had mixed emotions. At first I was excited to start a new game so that I could try to win all of the multi-player games. As I started playing I got frustrated because I was having trouble controlling my character. As time progressed my mood went back to excitement because I was ahead of my opponents. I never really settled for an emotion when playing the game. I liked the second round better than the first round because I had more emotion while playing. I was more focused or in other words within the magic circle. Within this part of the game the characters playing were Mario, Luigi, Peach and DK. For the second round I decided to be Mario because I thought it would be interesting to experience the gameplay through a different character. Even though the character of the game is not the reason why the player is good, being Mario made me feel like I could win and confront every obstacle in my way.
The narrative progression was more intriguing the second time because the location of the game was in Bowser World where the players faced more challenges. Having the challenges enhanced the game because it made the players look forward to overcoming the obstacles and moving on to the next round. It seemed as if the more challenges the more interactive the players were amongst each other because we were all trying to win. The game was really fun to play because there were a lot of mistakes the players would make which would cause them to either lose or gain coins. Going through the whole game process was really fun but challenging. The interactions amongst the players mostly consisted of conflict because there was a lot of frustration, laughing and arguing going on. Overall the interactions were well off.
Design-
For Mario Party being a classic game the overall design was decent. The good design element was the board game idea. I really liked playing in different worlds. It was nice going from one dimension to the next. I also liked the way the way there was more than one goal in the game which made more interesting. The only part of Mario Party I didn’t like was waiting for the players to hit the dice and go around. I also didn’t like the fact the player was so restricted within the board game and the mini games. There wasn’t much freedom for the player. Overall every other part of the game was fun and I never seemed to get bored.
The challenges that the game provided were based on the board game and the mini games within the game. The conflicts were also the other players because we were all competing for the same thing. I really didn’t think there were levels within the game because each game was different. The challenges that the game provides are based on the amount of stars and coins the player accumulates throughout the game. The other challenges the game provides are the mini games because that is when all the players come together and compete for first place.
Throughout the game the player remains interested because there is always something to do and because there are a lot of different games within one game. It is the same process but always something different. The game also provides plenty of social interaction amongst the players because the players are competing and laughing at the silly things they do with their characters.
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origin8's Mario Party (N64)
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Current Status: Finished playing
GameLog started on: Wednesday 20 February, 2008
GameLog closed on: Thursday 21 February, 2008 |
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