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Stiltzkin's Super Smash Brothers (N64)
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[February 21, 2008 02:17:56 AM]
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Entry 2
Game play:
I decided to take a small break from the Free for All action and focused on the other one person options that the game offered, like Break the Target and Board the Platform levels. Each character has a two levels designed specifically for them; one requires the player to break a certain number of targets and the other requires that they touch, “board” platforms. These obstacle courses were fun and challenging. The courses are set up in a way that makes use of the character’s abilities. I found that some courses were much easier for me to navigate through and complete, whereas with some I was never able to beat.
Design:
Though the graphics are a little outdated, it wasn’t distracting. I thought that it still held up well to present times. The graphics were cute and playful, which works well with Smash Bros. because it is a game that focuses on playfulness and fun. I thought it was really interesting how the environment interacted with the characters. Certain levels had moving ledges, acid(?) that would rise up and burn characters, etc. There was even one level where ships shot at me. This interactive environment makes the battle even more challenging because not only did I have to focus on my opponents, but what dangers lurked in the background as well.
The multi person and single person levels were nicely done. Single person levels like the Board the Platform and Break the Targets stress the importance of speed and strategy because both levels pit the player against a clock. It’s a nice switch from fighting and helps to separate Smash from other fighting games.
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[February 20, 2008 11:43:54 PM]
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Summary:
Super Smash Bros. is a fighting game that contains various Nintendo characters to choose from. The Free for All mode allows up to four players to fight against each other. Players can unlock secret characters by completing the Training Mode for multiple characters.
Game play Entry 1:
This game is addicting to play. In my opinion it is among the top most successful fighting games. The fact that the characters are from different games all rolled into one fighting game is very interesting. It’s fun to have well-loved characters like Mario and Link, put them in entirely different environments, and have them interact with one another. Though the fighting stages are somewhat lacking and definitely not as compelling as the Melee version, each stage has unique characteristics that caused me to adjust to the stage and even play with different characters depending on who would fit best in that stage.
I spent most of my time playing with my friends in the Free for All Mode. This game is definitely more entertaining when playing against other people. I played against the computer for about 30 minutes, but when I started playing against my friends that’s when the game became more compelling. I liked how I could choose if I wanted the computer to either fight back, dodge, stand, or evade in the Training Mode, but it got boring rather quickly. Playing against other people is just more engaging and required me to put forth more effort.
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