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bluedude17's Super Mario 64 (N64)
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[February 21, 2008 01:55:00 AM]
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Classic log #2
Gameplay:
On my second round of gameplay of Super Mario 64, I felt myself become more engaged in the game. I found myself often saying, “Just five more minutes,’ and forty-five minutes later, I would still be playing. On top of the addictiveness of the game, other people were drawn in to watch me play. Not many games are interesting to watch from a bystander’s point of view, yet this one is an exception.
The storyline in the game is very creative. Mario must make his way through a multitude of levels, each one different from the next. The levels are also located in paintings and Mario must jump into these artworks, further adding to the creativity. As the game progresses, the levels become harder and harder because they include more complex puzzles and challenges. Although some of the challenges are frustrating, they are not impossible, and provide great satisfaction when completed.
Design:
This game is innovative because it takes the 2D version of Super Mario and turns it into a 3D platform. It also contains multiple, unique, imaginary lands and levels. The levels in the game pretty much use all the space that they can, allowing the player to explore to great extents. Although there are parts that restrict Mario to traverse certain paths, the player mostly chooses his or her own route. The player must also figure out the safest and easiest way to get to a star.
The reward structure in the game is as follows: with every given amount of stars collected, a new level(s) is presented. When the basic game is completed, that is you defeat Bowser, you are also allowed to free Peach. Furthermore, there are bonuses for collecting all the stars in the game, but that takes a lot of effort. The game offers many challenges, for the player must figure out how to maneuver Mario through series of booby traps in order to collect stars. Enemies, such as Goombas, are also spawned in the game to add complexity. Overall, this is a fun and mind-boggling game to play!
This entry has been edited 1 time. It was last edited on Feb 21st, 2008 at 01:55:25.
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[February 20, 2008 11:36:56 PM]
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Classic log #1:
Summary:
This week I chose to play the hit game, Super Mario 64. In the game, you play as the mustached, red-capped plumber, Mario. Your goal: to rescue the princess, Peach, from the evil monster, Bowser. During your tedious journey, you collect stars to open more levels, which are very complex. All in all, this is a very addictive game providing hours of entertainment!
Gameplay:
Upon first playing the game, I realized that the controls were fairly simple. This added to my enjoyment in playing the game for I easily mastered Mario’s moves. Because the game is from a third-person perspective, I was able to see Mario’s actions clearly. Furthermore, because the game has camera controls, there is no reason for a player to blame the camera for a death. This is unlike other inferior games, which do not offer camera controls, leading to player frustration.
The characters in the game are classic and lovable. First off, the plump plumber’s appearance is quite likable, forcing players to feel attached to him. On the other hand, Bowser’s appearance is the exact opposite. His look and persona are just pure evil, urging players to defeat him as fast as possible. Finally, there is Peach, whose innocence and elegant appearance create the perfect damsel in distress. The assortment of unique characters in the game adds to the positive feel and creativity in the game, and certainly increased the enjoyment of my personal gameplay experience.
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bluedude17's Super Mario 64 (N64)
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Current Status: Playing
GameLog started on: Monday 18 February, 2008
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