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    Akai_Tenshi's Super Mario World (SNES)

    [February 21, 2008 12:33:15 AM]
    Gamelog # 1

    Summary:

    Super Mario World is a 2D side scrolling platform game that eventually became the best selling game of the SNES consol. In this installment of Mario, Princess Toadstool is kidnapped by the infamous Bowser and players play as the heroic Mario to save her. Super Mario World consists of a total of 72 levels (including secret levels) within 7 different worlds. Within the levels are 96 exits (multiple exits for certain levels), in which Mario crosses to pass a level and come closer to beating the game. Also within the game are two unlockable areas, which consists of “Star Road” and another special area. Players who unlock “Star Road” are given the chance to skip immediately to Bowser’s final stage by passing the 12 levels within the path of Star Road. Unlike previous Mario installments, Super Mario World took the original jumping hero and also gave him some new capabilities.


    Personal Gameplay Critique:

    I have always loved Super Mario World since the days I’ve played it as a child. After not having played in such a long period of time, I found myself relearning basic mechanics of the Mario world. However within minutes of play, I quickly found myself re-enjoying the continuous jumping.

    The objective of Super Mario World is to complete each level to get farther and farther within the game. Occasionally the game will ask players to save before beating certain ghost and boss castle levels. By saving the game, players are able to lose all their lives and return to the game to the previously “saved” spot. Normally players would be required to beat all 72 levels, and Bowser, but players who unlock “Star Road” are otherwise able to beat the game in 12 levels.

    Controls take a little bit of time to get used to, but I found that they were relatively easy to learn because they are each useful if utilized correctly. Movement is achieved through the conditional D-pad and jumping is achieved by pressing “b.” Additionally, Mario can run by holding the “x” button and the D-pad designated direction. Mario is also able to spin jump which can destroy certain yellow blocks by pressing the key “A” key. Furthermore, if Mario has a special power or his companion Yoshi, players may press “Y” to use a special ability.

    This entry has been edited 3 times. It was last edited on Feb 21st, 2008 at 06:45:05.


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    [February 21, 2008 12:33:06 AM]
    Gamelog #2

    Personal Gameplay Critique:

    Players play through a multitude of obstacles such as short “Goombas” or shelled “Koopa Troopers,” in which they may either avoid or kill. Mario’s standard attack is his jump which kills enemies as Mario lands on them. In order to achieve this maneuver players are required to jump and navigate Mario so that he will land on the enemy. Furthermore Mario is also able to kill enemies using the different power-ups, which are accumulated throughout the game. In total there are four power-ups within the game. The first power-up is the red mushroom which increases Mario is size and gives him an extra shield from dying. The second power-up is the green mushroom which adds an additional life to Mario’s total life bank. Additionally players may accumulate lives for each 100 coins collected by Mario. The third power-up is the fire plant, which grants Mario’s growth and the ability to shoot fireballs at enemies. With this special ability, Mario is able to shoot up to three fireballs on the player’s screen by pressing the “y” button. Mario’s fourth and final consumable power-up is the feather which gives Mario a cape and grants him the ability to run, jump then fly or float across a level. In addition to the four power-ups, players may also find a “Yoshi,” which grants players the ability to ride a dinosaur like creature and consume enemies.

    Super Mario World plays relatively fast and never slows down due to the array of actions players are able to choose at any particular moment. Play constantly changes due to the variety of environments within the worlds and levels. Players will often find themselves flying in the air, swimming through water, or climbing fences and vines despite the games platform genre.

    All in all Super Mario World has a timeless classic gameplay that has gone on to spread inspiration to many other 2D platform games within its genre. By adding these new themes and skills to the Mario series, Super Mario World easily sets aside its gameplay between other 2D platforms of its time.


    Design:

    Rather than just jumping through a map, Super Mario World has added new ways to beat the conventional Mario type game and its predecessors. Super Mario World is a great game for pace, player interactivity, and its new power-up reward system.

    Comprised of 72 environmentally challenging levels, Mario must also face new methods of maneuvering and killing obstacles within each progressively harder level. Super Mario World introduces its powerful rewards in the beginning of the game, but these powerful rewards are often short lived due to the constant bombardment of enemy obstacles. Even though the game is beatable in 12 levels, Star Road is still respectively hard to beat.

    The reward system is what sets Super Mario World on to the classics list. The combination of power-ups and Yoshi served as an amazingly incentive filled game in my opinion. Furthermore, Mario’s individual attack movements added appeal to the interactivity with Mario. Maneuvering through the game and getting the hang of timing actions correctly was very rewarding to me. Also, using the different abilities of the colored Yoshi added replay-ability of certain levels within the game.

    By allowing Mario to interact with many different objects within Super Mario World, the Super Nintendo was able to release its best selling game. Unlike previous Mario titles, Super Mario World added player interactivity and new items for Mario to cope with. This combination creates an addicting fast paced thriller that utilizes items to keep players wanting to try more.

    This entry has been edited 1 time. It was last edited on Feb 21st, 2008 at 06:46:27.


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    Status

    Akai_Tenshi's Super Mario World (SNES)

    Current Status: Playing

    GameLog started on: Thursday 21 February, 2008

    Opinion
    Akai_Tenshi's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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