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Shelly's Goldeneye 007 (N64)
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[February 21, 2008 02:57:02 AM]
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Gameplay:
I became increasingly more frustrated with the controls as I continued the gameplay. I feel like the character is very slow to respond to actions you give it.
I asked my roommates if they wanted to play with me so I could see what the multiplayer mode was like, but everyone refused to, so I was stuck in single player mode the whole time.
All of the new first person shooter games make Goldeneye 007 look like an antique. I think the only reason that people would want to play this game is for the nostalgia rather than the wow factor that the newer games have with their amazing graphics and easier avatar control.
Design:
I felt that it was very difficult to navigate through the levels because the graphics seemed very chopping when moving around the landscape. I found myself having to go back and forth on the joystick multiple times before I was finally facing the direction I was intending to look towards. This also made it difficult for me to shoot accurately.
The landscape was very undetailed. The structures were more like massive angular shapes with patterns pasted onto them. Nothing had a very dynamic feel to it. The characters were also very angularly shapen. They do not have detailed features and move kind of awkwardly.
An innovative aspect of this game is that you can move your head to look left and right, up and down with the yellow buttons. This enables you to move in a direction that your head is not facing. That is one of the best design aspects about the game is the freedom of movement the player has: being able to duck down, jump, running, and walking sideways. If only the movements were more fluid, the game would be much easier to play.
I realize that critiquing this game by comparing it to the newer shooter games is unfair because obviously the technology has enormously improved since the time of Nintendo 64. However, I do feel that even in the Nintendo 64 era, the graphics could have been made much better.
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[February 21, 2008 02:26:34 AM]
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Summary:
Goldeneye 007 is a first person shooter game in which the player takes the role of James Bond and must complete twenty missions using a variety of firearms. There are different difficulty levels and multiplayer modes.
Gameplay:
Honestly, I've never been a fan of shooter games because I find them to be uninteresting. I much prefer puzzle, sports, or simulation games. This game was no exception; it did not succeed in converting me into a fan of them. The reason that I chose to play this game for this gamelog assignment is because it was one of the few games I had available to me that is on the classics games list.
I began the game trying to think optimistically about finding this game more fun to me than other shooter games I have played. I was given the mission to infiltrate a facility in Arkhangelsk, USSR by bungee jumping from the dam. Basically, the level consisted of shooting at many different boxy-looking silent enemies and picking up their ammo.
Another reason that I do not particularly enjoy playing shooter games is because they just make me nervous. The newer first person shooter games that I have briefly played such as Gears of War really make me uneasy not knowing who is around the corner and worrying about not being able to react quickly enough. I feel like I am in a haunted house and the zombie is going to pop out any minute. Obviously, Goldeneye 007 did not affect me to this extent mostly because the graphics were so unrealistic. Also, the musical score was not as dramatic as it is in some of the modern shooter games.
The storyline did not interest me particularly. It was very similar to what happened in the movie Goldeneye. There was nothing incredibly innovative about the story.
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Shelly's Goldeneye 007 (N64)
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Current Status: Playing
GameLog started on: Wednesday 20 February, 2008
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