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Stoppokingme's Kirby's Adventure (NES)
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[February 21, 2008 02:00:59 AM]
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Gameplay
I really like how colorful and bouncy the whole atmosphere of the game is. From the music to the artwork to the "cutscenes" there is a general happy go lucky feeling that you don't often get in games anymore, they're almost always shooting for realism and physics and whatnot and forgot that the core of a game is just pure fun. I really liked the bonus rooms, the interesting little mini-games that popped up here and there kept the game fresh and provided some breaks to the sometimes monotonous level traversal.
I feel it's really important to stress the humor in the game as important as well, because it really left a legacy for video games down the line from the NES to keep a sense of humor and childishness while still keeping people entertained, since it's easy to forget all about the world around you and just envelop yourself in the carefree gameworld.
Design
Again, the bonus levels were really a nice thing to have because of the variety in gameplay they offered the user. Jumping around on platforms can only be so much fun, so having to change tactics once in a while kept me alert and enjoying the game. Also, the game's focus on a multitude of items and enemies awoke the RPG item hog within me and prompted the seeking out of every last cool ability; being able to form an objective like that out of thin air and just play how you want to play is a nice feature of the game, too. There's not much mention ingame of the story, so it can be about whatever you want it to. I really appreciate that.
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[February 21, 2008 12:56:45 AM]
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Summary
Kirby's Adventure is a classic side-scrolling platformer for the NES. You control a pink fluffy balloon of a creature called Kirby, who has the ability to take and use the abilities of his enemies by swallowing them, along with the ability to inflate and fly above their heads. It combines classic "get to the exit through a maze of rooms" platformer gameplay with the added element of a stream of constantly changing enemies who provide endless entertainment in the form of cool abilities.
Gameplay
I've always loved Kirby because of the absurdity of the character and his world. The cartoony-ness of the whole gameworld, with a Walrus that craps out ice that he throws at you, and the ability to rock out on a microphone to destroy your enemies, is way too ridiculous to take seriously. The downside of this, of course, is the lack of or perhaps just extreme abstraction of the game's objective. I'm not quite sure why I'm going around fighting huge blue walruses, but damned if I don't like it.
I love how the game flowed, the variety of levels and abilties kept the game interesting, and it never got too hard to handle, it was just fun. The only real complaint I have is how simple it all is. You always kill bosses by hiding until they spit out something you can suck up and spit at them. There's not much variety there, which left me wanting a more complete experience. Don't get me wrong, the game is still plenty fun, but I guess back in the days of the NES, simplicity wasn't a factor since it was the newest fad.
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Stoppokingme's Kirby's Adventure (NES)
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Current Status: Playing
GameLog started on: Wednesday 20 February, 2008
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