|
jhrodger's Super Mario 64 (N64)
|
[February 21, 2008 01:36:35 AM]
|
Entry #2
Gameplay: As explained before, the object of the game is to movie across platforms in order to collect stars, but since each level has its own challenges and unique character, this game rarely gets old. The only time that I got bored playing this game was when I couldn't complete a level and ended up playing it over and over again, about 25 times, until I completed it. There are also many different types of attacks and special jumps or moves that mastering them and choosing the right combination of moves for each situation got to be quite fun. Even though I could feel each star becoming increasingly hard to reach, as my skills improved and developed, I gained the confidence needed to overcome the obstacles that stood before me and I managed to collect a fair amount of stars in just the first hour of playing the game. I could see myself sitting and playing this game for hours on end! Very addicting!
Design: The whole time I was playing the game, I was comparing the design of this game with that of the old Marios. I think this game represents a good interpretation of the classic 2D graphics, and gives players a new and innovative perspective on the old Nintendo characters. The levels are fairly detailed, with moving obstacles at every step, and hostile enemies trying to stop you from getting any stars everywhere you go! I remember when I first played this game about How I thought the graphics were so spectacular, after seeing some Xbox 360 games in HD, the N64 graphics really dont cut it, but its cool to reminisce. I thought the most innovative part of this Mario installment was the use of the camera in the game. Adjusting the camera to just the right angle at the right time is often an integral part of your success during a level, and adds a very unique element to the gameplay.
read comments (1) -
add a comment
|
[February 21, 2008 01:16:58 AM]
|
Super Mario 64
Entry #1
Summary: Today I played Super Mario 64. Although I've played this game before, the last time I picked up a Nintendo 64 controller was so long ago that just about everything had to be relearned. The object of the game is, like the original version, to jump across platforms, avoid enemies and obstacles, and collect coins, though in the new version, the main objective is to collect stars as opposed to completing a level.
Gameplay: Coming into this game, I didn't remember how hard it was! The controls are slightly difficult to get used to, the camera angles, before I figured them out, were terrible, and the challenges were vague and frustrating. But as I played the game more, about 15 minutes more, I regained my previous expertise and the game was a sinch! In no time I was earning stars and fighting giant Bowsers with ease! The game really doesn't really have a narrative, which doesn't bother since I merely play games for the fun of it, and not for the story behind it. The game world varies from lava, to ice worlds, to an ancient Egypt-esque scene, making the game more fun to look at with each progressing level. The game flows well due to the in game "pre-world" as I called it, that is fun to mess around in, even if there is actually no object other than selecting other levels. The one thing that bothers me about this game, besides the camera angles, is the lack of a multiplayer feature; I got tired of trading off and watching my friends play. I think Super Mario 64 is a very accurate depiction of a 3D version of the classic Super Mario games.
This entry has been edited 1 time. It was last edited on Feb 21st, 2008 at 01:21:04.
add a comment
|
|
|
|
jhrodger's Super Mario 64 (N64)
|
Current Status: Playing
GameLog started on: Wednesday 20 February, 2008
|
|