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    hlujan's Goldeneye 007 (N64)

    [February 21, 2008 02:30:26 AM]
    Gameplay
    After playing the game in both the multiple player mode and single player, it was easier to get the hang of the controllers. In the multiplayer you need to move in very quick motions both to point and run thru the unfamiliar platforms. You have to remember the world and where the guns are located and hidden. I did feel however that in multiplayer one player always got the upper hand because there was usually one player that appeared closer to the most powerful guns. For example the RocketLauncher. It was very engaging for all players to play in competition with each other and sucked us into the game world in proving who is the best at controlling and shooting the weapons.
    In playing it in single player for the second time, it was very helpful to finally understand and get used to the controls. The flow of the storyline made it so that you felt like everything was connected and the levels weren’t just random levels. I did feel however that the game began to be somewhat repetitive because of the constant shooting, hiding, and collecting of objects. The game was engaging and had very good graphics for its time.

    Design

    One main thing about this game is the flow of the storyline. It was a very smart move to follow the storyline of the film GoldenEye 007 because it gave room for extra connection to the player thru a background set of emotions and knowledge of the game. It made people connect to the film and work toward their favorite part of the movie. The embedded Narrative flowed and allowed the game to piggy back of the film, its success, and connection between character James Bond and the Player.
    The game, considering their time, took advantage of the controls. Even though they were difficult to control they pushed for a more interactive gameplay through more interaction. It allowed for more conflict and competition to develop between the players themselves and computerized opponents. The competition and conflict between players is what makes this game such a good game.
    The back drop for these conflicts is that they were also very limited. You shoot, increase your shooting and controls, you increase stealth ability, or you will die. This in once way is very limited in the way the game may be played. There are also some hand to hand combat available but it is never used. In terms of more challenges, the missions and objectives provide everything you need; but that is in itself very similar to any other single player game. It also provides 3 varied levels in which you can increase the difficulty of the attacking opponents.
    The reward system of this game was a result to the challenges wether it be by beating your friends in the multiplayer or finishing a mission. It creates a very tense environment by stealth hiding, choosing the right weapon, and running for your own safety.
    read comments (1) read comments - add a comment Add comment
    [February 21, 2008 01:54:30 AM]
    Summary
    In GoldenEye007 you play as the infamous James Bond on another one of his multiple missions. It follows the same storyline as the film where you are assigned missions and you manover yourself armed and ready to shoot or fight the opponents. You get are given multiple arms and collect some from your defeated opponents and stealthy find your way thru the game levels increasing in difficulty up to the final 20th level. The main objective is ultimately investigates a satellite known as GoldenEye that will be launched into orbit by Russia. It also has a multiplayer mode that allows 4 players to play at one time. It gives you a different choice in available weapons and levels.

    Gameplay
    I played this game a lot when I was younger so I know what it meant to have these kinds of game experiences and how much of a big deal it was. I played this game first in single player and finished the first couple of missions. I was immediately drawn to the fact that you are personally seeing thru the eyes of James Bond. You can see what weapons you are holding and a target comes up when you want to aim. It was extremely difficult however to move the target to exactly where you wanted it to be in and the controls were a little difficult to figure out.
    This was a game that you had to get the hang of quickly and stealth is a very large part of it. The camera angle and the way it moves when you are running or walking is very realistic and drags you into the game world. The range of weapons at first is very limited by then you have an entire library of them. It is however difficult to use some of them since they do have a since they may add a sense of weight to your body and slow you down. I was also very tempted to just go off on all of the guards and see how far I could get into the game without having to hide. The watch as the menu screen was a very interesting idea and added to the “secret agent” feel where you are only connected to the outside world was thru this watch that contained everything you needed. It was an overall exciting game with emotional and strategic motivations.
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    Status

    hlujan's Goldeneye 007 (N64)

    Current Status: Playing

    GameLog started on: Thursday 21 February, 2008

    Opinion
    hlujan's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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    See info on Goldeneye 007

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