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    ss3teddy's Donkey Kong Country 2 (SNES)

    [February 21, 2008 03:04:02 AM]
    Gameplay:
    After more time playing, I have discovered that some enemies cannot be killed using just any method. Some can only be defeated by a thrown barrel, and some cannot be killed and must simply be avoided. I remember numerous times where I had been knocked off of a platform by a crocodile in a barrel running up behind me and bumping me.

    Also, there are little rest stop type areas in each world that exist for various purposes. Some of the ones I’ve visited so far are a museum, a school for learning moves, and a game show where various mini-games can be played. They are all fun and interesting in different ways.

    Design:
    The various challenges presented by the level design create a satisfyingly difficult time getting through to the end of a level. Certain instances I can recall include jumping over a bee while hanging onto a rope, and, like mentioned above, dodging an incoming enemy when attempting a carefully timed jump. I find myself continuing after a death just to execute a jump that looks easy at a glance, but is more difficult than it seems. Boss battles in particular aren’t too hard, at least so far. It is actually more of a challenge getting through the world to reach the boss than actually defeating the boss himself. But overall the game provides enough of a challenge to keep the game interesting.

    One innovative aspect of the game I feel is the tag element of the game play. Breaking a barrel with Dixie inside instantly gives the player access to all of her moves, and her and Diddy can be switched to on the fly just by pressing Select. Often I find myself using Dixie, as her spin move reduces her falling speed, making her much more useful when needing to land on narrow ledges (there are quite a few). Another thing about the tag aspect that is very useful and appreciated is that when either of them take damage, the player automatically switches to the character that did not take damage. It is somewhat of a life-saving mechanic that is reminiscent of rings from Sonic the Hedgehog. It is very valuable as there is no health meter present.

    Donkey Kong Country 2: Diddy’s Kong Quest is definitely a game focused on fun that is worth playing.
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    [February 21, 2008 02:03:00 AM]
    Summary:
    Donkey Kong Country 2: Diddy's Kong Quest is a 2-D side scrollig platformer for the SNES. The overall goal of the game is for Diddy Kong and Dixie Kong to rescue Donkey Kong from the clutches of Kaptain K. Rool.

    Gameplay:
    Not much in the form of storyline presentation seems to be present. The game pretty just jumps right in to the first level once a save file is chosen. The gameplay is rather addicting though. The main characters, Diddy and Dixie, can defeat enemies by jumping on them or throwing barrels, while each character also has individual moves. Diddy can cartwheel into enemies, nd Dixie can use a tornado spin. Dixie's spin mive seems to come in quite handy when traversing the lands in the first world that are particularly pit-filled. The wide range of animal friends in the game, from a rhino to a spider, also add to the fun factor by allowing the player to discover secret areas and mow down enemies. One thing that is different from other 2-D platformers is the tag aspect of the gameplay. After breaking Dixie out of a barrel, the player gets access to her powers and can switch back to Diddy with the press of a button. The characters can carry each other and throw each other to defeat enemies as well.

    The tone of the game is easily portrayed in the game as light hearted and fun oriented. The main characters are monkeys with big eyes that can throw each other and hang fom things, using cartwheels and spin moves to attack. The lack of any storyline portraying Donkey Kong being kidnapped helps contribute to the child friendly aspect of the game as well. So far, nothing about this game is really different from the average 2-D platformer, other than the tag-team aspect of gameplay. This game really focuses on just being fun to play, which is enough for me.
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    Status

    ss3teddy's Donkey Kong Country 2 (SNES)

    Current Status: Playing

    GameLog started on: Thursday 21 February, 2008

    Opinion
    ss3teddy's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstar

    Related Links

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    See info on Donkey Kong Country 2

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