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Jpiz's Goldeneye 007 (N64)
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[February 21, 2008 02:41:53 AM]
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ENTRY 2:
GAMEPLAY:
My second experience with the game was just as positive as the first. I had just as much fun trying to unlock new missions. It was just like playing out childhood fantasies such as saving the world from evil. I think thats what made this game so appealing to me when I first played it. The story progressed even further to me (James Bond) trying to save the world from a destructive space weapon.
After I beat the game on easy, I tried unlocking a few cheats such as paintball mode (where the player shoots paintballs instead of bullets) and dk mode (where all characters in the game have the body shape of the nintendo character "donkey kong.") I began playing the game on medium and unlocked even more cheats. This game never got old. More than 10 years later, I still play Goldeneye and have just as much fun.
DESIGN:
This game is innovative because of its seamless adaptation of the film "Goldeneye" into a video game. The game is very true to the film and the Bond legacy. The control sceme is very straightforward with the z trigger button firing, similar to a real gun. Everything about the game contributes to the feeling that you are saving the world and are playing the role of a secret agent.
The levels are very varied because each one is a different part of the story. The levels range from missle silos, to hijacked military ships, to even giant satellite dishes suspended hundreds of feet above the ground. Although all of the general enemies are pretty much the same, they have different uniforms and carry different weapons. The bosses are very unique and are actual bad guys from the film.
The game creates conflict by giving the player a list of objectives that they must accomplish to complete the mission. In addition to these objectives, there are a few "bonus objectives" that the player could optionally complete to unlock extras such as cheats. This keeps the player playing long after he/she has completed the game. Even if all the cheats are successfully unlocked, the game still has immense replay value by allowing the player to combine the various cheats for many more fun filled hours of gameplay.
I would change nothing about this game because it was and still is a classic for its time, by blurring the line between first person shooters and movies. The game did a great job at pulling the player into the game by giving them the sense of reward that they are saving the fictional world.
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[February 21, 2008 02:18:24 AM]
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ENTRY 1:
SUMMARY:
Goldeneye 007 is a first person shooter based on the James Bond film "Goldeneye". The missions revolve around the film's storyline, with a few extra missions thrown in. The player plays as secret agent James Bond and shoots his way across the world to stop evil. There is a multiplayer mode, in which players try to kill one another or participate in typical shooter scenarios such as capture the flag.
GAMEPLAY:
This was one of the first great first person shooters I ever played. My emotional state was very happy because I was very much into the game. I was into the game because I wanted to save the fictional world from the present threat. The characters in the game are very much like the ones from the movie "Goldeneye." Even though there is no dialogue, text appears on the screen that is very representative of a James Bond storyline.
The game's story was very interesting, and I found it very hard to stop. I preferred playing the single player mode to the multiplayer mode because I liked the story aspect more than killing my friends. Despite the fact that I did not play a lot of multiplayer, the game was still rich with social interaction. An intense explosion or gunshot wound would draw the attention of myself or my friends and we would get more into the game. My experience flowed nicely from mission to mission because the storyline was very straightforward, with no breaks in between the story.
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Jpiz's Goldeneye 007 (N64)
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Current Status: Playing
GameLog started on: Wednesday 20 February, 2008
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