|
Kinole's Rayman Raving Rabbids (Wii)
|
[February 21, 2008 02:35:03 AM]
|
Entry 2
Gameplay
My level of frustration has only increased at this point in the game. Occasionally, there will be one minigame which is straightforward and easily beaten, but there aren’t many of them. It seems that this game requires the use of lots of strategy. Not just one minigame in particular, but all of them seem to require a great amount of skill and practice.
I think that my "fun time" might have been inhibited by my many frustrations, but overall, my interest in the game continues to exist. No matter how frustrated I got, I continued to play the minigames over and over until I beat them, showing that determination plays an important role in the replay value of the game. Also, the fact that not every game is as difficult (or more difficult) than the next allows the player to feel more confident in his/her gameplay; the easier minigames lead one to think "this isn't so bad."
Design
The design elements to this game are fairly simple in that they are all cartoon-like. The characters are plain, solid colors. In contrast, the backgrounds to the levels are somewhat detailed with the presence of fog, clouds, and bubbles. Also, depending on the minigame, the levels of restriction vary, giving the player a sense of freedom.
The controls are easy to understand and also easy to carry out. There are, at times, issues with timing (as with the lassoing of the cow into the graveyard), but with practice, the action is successfully performed. Also, I have encountered small problems with confusion of actions between the nunchuck and the Wiimote, but otherwise, the controls are simple enough.
add a comment
|
[February 21, 2008 02:21:54 AM]
|
Entry 1
Summary
In Rayman Raving Rabbids, Rayman is kidnapped by a bunch of rabid rabbits while on a picnic. They intend on putting Rayman through a series of tests, just for fun.
Gameplay
While playing Rayman Raving Rabbids, I found myself becoming very frustrated with the timing issues and the level of difficulty of some of the minigames. I repeatedly had to replay several of the minigames before I was able to successfully complete them. Also, I found myself getting horribly tired after minigames that required me to spin my arm over my head vigorously.
The only motivation at this point, for me, has been to get through with the aggravating minigames so that I don’t have to play them again and again. However, this is pretty ironic in that the only way I can get passed the minigames that I’m tired of is to play them continually.
read comments (1) -
add a comment
|
|
|
|
Kinole's Rayman Raving Rabbids (Wii)
|
Current Status: Playing
GameLog started on: Thursday 21 February, 2008
|
|