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Onehandtoucher's Legend Of Zelda: Ocarina of Time (N64)
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[February 21, 2008 02:48:43 AM]
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Gameplay:
Now that I was adult Link the game seemed to lose interest. It became monotonous, dungeon after dungeon and I began to get bored. Everything was so dark and I don't really like that in a game. As a child the game had a more friendly feel to it. Anyhow, I got three of the eight stones I needed this time and then just got bored and simply stopped playing. The game did provide me with hours of entertainment but I simply lost interest before the end. The graphics were great as was the initial gameplay, however it fell into a trap of not delivering new material as the game progressed. Sure I got new items but they didn't really do it for me. Overall I would say the game was quite fun and i did enjoy it.
Design:
The first thing that I would have done differently would have been to make it so you could cut through all the video scenes. Many of them you could however the initial ones were so long and you could not skip through the cinematics. Aside from that the game initially progressed nicely. It started off sorta easy and got harder as you progressed and gained skill. An aspect i really like was that health system. Although you could die, there were constant power ups and it was almost hard to die. It was nice to not have to worry too much about maintaining health although I found myself constantly trying to have full health. The game was clearly broken into two sections, Link as a kid, and Link as an adult. It was annoying that it was basically the same game twice back to back. The were not to many differences between the two aside from a bigger sword and a post pubescent grunt when Link attacked. All in all I would have been very content with just elongating the childhood Link section and just making that the game. I understand that time travel was a huge part of the game but it did not really do it for me. I did however enjoy that there was so much to do aside from the main game. Once Link turned into an adult it seemed to focus more on the dungeons than the side games you could do. This was another turn off for me. Do not get me wrong I did enjoy the game but there were lots of things that frustrated me. The last design change I would have made was music. I got so sick of that damn song over and over again. There you have it my take on Zelda. Fun, yet frustrating.
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[February 21, 2008 02:35:35 AM]
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Summary
Legend of Zelda: Ocarina of Time is a very fun action adventure RPG. The goal is to return order to the land (Hyrule). The game starts in Links home forest village where link is a kid who needs to find the triforce in order to return rule. He goes from land to land guided by his fairy Navi, helping the people he encounters deal with all the bad things going on.
Gameplay:
This game was very fun. The best part about it was the controls were very easy to become comfortable with. As items were picked up they could be set as buttons on the controller for use. It was very clear that there was a certain order for things to be done. First, I was unable to leave my village without a sword and shield. Once I found these two items I could continue to fight the bad guys corrupting the big tree. People that i talked to would give me hints where to go next. Although the game was very open with lots of space it became quite clear where I needed to go throughout the game. I met princess Zelda where she explained the entire situation about how stones were stolen and needed to be returned to bring back order to Hyrule. It was not the main game that made the game an enjoyable experience, rather the side games that made the game quite fun. Whether it be playing in the arcade games to win prizes or trying to trade the different masks it was quite fun to have so much going on at once. The most fun thing for me was killing the golden spiders. Apparently, there are 100 of them and they all need to be killed to bring back a possessed family. The game never really got boring and i found myself playing for hours. After a great amount of time i got the three stones and returned them to Zelda but of course that was not the end. I became grown up and now had eight things to find. This was frustrating since I thought I had beaten the game but no I was not even half way. I decided to save and come back later.
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