Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    GameLog Entries

    sithjedi's Super Metroid (SNES)

    [February 21, 2008 02:27:03 AM]
    Gamplay

    The game really gives you a sense of seclusion. You are the only person on the planet and you must battle through the areas alone, with no help or hints from the outside world. After hours of playing the game, I found myself quite addicted to it as I spent a large amount of my time searching for upgrades and returning to places that were previously inaccessible to me.

    As I entered new areas I noticed that there were different habitats. There were areas with water and others with plants and bugs. The game does a good job of keeping me busy. There is a ton to explore. You often have to run back and forth between areas in order to advance farther. For instance, after I received a new ability, I noticed that I could now proceed through places located near the start of the game that I was unable to enter before.

    A drawback for the game is that I often found myself stuck, not knowing where to go next. I would run back and forth between different areas until I finally notice that you can blow up the floor and go deeper in the area.

    The bosses scattered throughout the level proved to be difficult as I often found myself on the verge of dying before defeating them. The sense of defeating an enormous boss and collecting power ups was satisfying. Some of the bosses however, were complete disappointments. They were easy and can taken down with minimal effort. I found that this

    Design

    Super Metroid has to be one of the best adventure games I have ever played. It does an extraordinary job on level design. I loved playing through each sector and blasting enemies with my powered up weapon. There are no levels in the game. Instead you have a large map featuring areas with its own environment. You have to backtrack a lot and as you get farther in the game, creatures in previous areas will get stronger, giving you a feeling of progression, even if you are entering the same area again.

    The game is designed to give its player a very confined and solitary feeling. Although the map was extensive, tour movements were restricted in many ways. The game gave you a feeling of freedom but actually limited you in many ways, forcing you to fight certain bosses or fulfill certain events in order to advance. The music in the background is eerie and the levels are often dark which gives you a sense of seclusion. This only made the game all the more awesome as you get the feeling it is all up to you.

    Super Metroid offers a pretty standard reward system that is nonetheless fulfilling. After defeating a boss you will get a power up, which gives players something to look forward to. I never got tired of fighting bosses and anticipating what new ability I would get next. The reward system may seem pretty standard, beat a boss, get an upgrade, but it doesn’t stop players from getting a feeling of accomplishment.

    I can clearly see how this game is a classic and would recommend this game to anyone looking for a challenging game.
    read comments (1) read comments - add a comment Add comment
    [February 21, 2008 02:25:07 AM]
    Summary

    Super Metroid is a 2D side scrolling adventure game set in a futuristic science fiction time period. You take control of intergalactic bounty hunter Samus Aran. Your task is to retrieve the last metroid in the galaxy from the Space Pirates.

    Gameplay

    You start the game exploring a research facility after receiving a distress call. There are no tutorials or explanations of where to go. Instead you just run through empty rooms getting used to the controls and game mechanics, such as jumping, shooting, and crouching. I found this to my liking, as you don’t have to sit through a tutorial learning how to play. Instead, you learn as you play. When you reach the last room, you find a floating mushroom, plankton like, thing, called a metroid. But soon after entering the room, a big purple dinosaur with wings snatches the creature away and starts attacking you. Turns out, this is a boss fight, and your first encounter with an enemy. After beating the boss, it runs off with the metroid and you’re told to evacuate the facility within a minute before it blows up. The whole time you are running back to the ship, enemies start appearing and the screen even shakes and tilts left to right.

    Getting out of the station safely and landing on a planet I can only assume is where the metroid is taken; this is where the game really starts. What an intro, unexpected and fun. Here you are given free range of what to do. You can go where you feel and explore wherever you can. It will not take long until you find out that there are places you cannot reach until later in the game. As you progress through the game, you will find power ups that empower Samus with some pretty amazing abilities, such as morph ball, the ability to roll up into a tiny ball, which allows Samus to roll through tight passages.

    The lack of direction plays a key role in adding to the gameplay experience. It really gives the players a feeling of being lost on a large planet and having to explore and actually search for the kidnapped metroid. The lack of hints and directions will send you all over the place, sometimes leading you to hidden power ups, or even large monstrous bosses.
    add a comment Add comment
     
    Status

    sithjedi's Super Metroid (SNES)

    Current Status: Finished playing

    GameLog started on: Thursday 21 February, 2008

    GameLog closed on: Thursday 6 March, 2008

    Opinion
    sithjedi's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See sithjedi's page

    See info on Super Metroid

    More GameLogs
    other GameLogs for this Game
    1 : Super Metroid (SNES) by AceofAces (rating: 4)
    2 : Super Metroid (SNES) by dmacleod (rating: 5)
    3 : Super Metroid (SNES) by dtdrama (rating: 4)
    4 : Super Metroid (SNES) by ejt73 (rating: 5)
    5 : Super Metroid (SNES) by jegmarqu (rating: 5)
    6 : Super Metroid (SNES) by MPlutte (rating: 5)
    7 : Super Metroid (SNES) by nanostylex7 (rating: 5)
    8 : Super Metroid (SNES) by penryn (rating: 5)
    9 : Super Metroid (SNES) by ss3teddy (rating: 5)
    10 : Super Metroid (SNES) by vbanuelo (rating: 4)

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014