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    Ashark's Gradius (NES)

    [February 21, 2008 04:21:58 AM]
    GAMEPLAY:

    Well, my opinion is reaffirmed. This game is absolutely abysmal. If I have to play another hour of this game, I might have to destroy my counter. The ridiculous gameplay mechanics with the unbalanced difficulty makes this an infinite chore to go through. I can’t even get past the first level. They only give you about four lives to survive on, which is truly not enough.

    The odd thing about the music is that at the beginning and at checkpoints where they start playing this odd blend, you can’t hear the sound effects no matter how much you shoot. Only when it is playing the regular music can you hear the sound effects. This is probably a limitation of the Nintendo, but it is such a relief to get away from the sound effects which are just loud pinging noises in its different variations. Sadly, this is the only good part about the game.

    DESIGN:


    The game throws you into the ship with four lives to count on. Unfortunately, your ship might as well be made out of junk. It flies like a rock, and requires that you are forced to spend your first power-up on speed, regardless of your skill level. First of all, the power up system is a unique system that is only used in the Gradius series. There is a bar at the bottom with several power-ups that you can choose to activate, provided you have picked up enough power-ups. This would have been a supposedly good system for this game, if it weren’t for the fact that the enemies were incredibly difficult.

    The enemies are much, much quicker than your ship, able to fly across the screen at speeds that are hard to keep up with, especially when your own ship flies like a giant rock in space. Often times, I found myself killed by the enemies ramming their ship into my ship. Even their own gunfire is much slower than they are, so much so that it will leave you wondering why they don’t just fire ahead of their ship and rush into it to kill themselves. It would have made a much more satisfying gameplay than this. Your extremely slow rate of fire allows the enemy to also be able to just gang rush your ship. The fact that they are able to gang together and rush at your ship in a straight line while you are constantly firing and still kill you leaves me mystified. What’s even more annoying is the jumping ground units that somehow even faster than the ships, and can jump through the landscaping such as mountains that, somehow, have a tunnel through the middle.

    You are given four lives with absolutely no continues, making it important that you stay alive. Each time you are killed, you start back at the checkpoint with only a single power-up to spend before you are faced with an onslaught of speedy enemies. An odd part of the landscaping is that if you go to the top of the screen, you are okay, but if you touch the landscape at the bottom of the screen, you will be killed.

    There is not much else to talk about since I can’t much further. My final opinion is…I hate this game.

    This entry has been edited 1 time. It was last edited on Feb 21st, 2008 at 04:25:47.


    read comments (1) read comments - add a comment Add comment
    [February 21, 2008 04:01:53 AM]
    SUMMARY:
    Gradius is a shoot ‘em up that takes place in space with the player as a spaceship and loads of enemies appearing.

    GAMEPLAY:
    I came into playing this game with not much expectations for it. Even though it is considered one of the “great” games, it is still a dated game on the Nintendo. The first thing that hit me when I started playing the game is the complete lack of premise or storyline. It just sent me straight into the game without any kind of introduction to some dull storyline. That alone dimmed my expectations of the game by a lot, because I was expecting at least some kind of motivation for playing this game, but it’s only purpose seems to be that of a coin-eating arcade game.

    My play through for this first hour left me with a feeling that I was playing pong instead of a shoot ‘em up. The dull graphics were a pain to stare at while the sound effects were just plain annoying. The constant pinging type of noise for the shooting and the explosions grated so much on my ears that I had to turn off the sound. The music wasn’t bad at all, and it would have been much more enjoyable if there was a way to shut off the sound effects. The gameplay itself is dull, consisting of only shooting enemies, which are ridiculously fast for the slow rate of fire that your ship has.
    add a comment Add comment
     
    Status

    Ashark's Gradius (NES)

    Current Status: Playing

    GameLog started on: Tuesday 19 February, 2008

    Opinion
    Ashark's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstar

    Related Links

    See Ashark's page

    See info on Gradius

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