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    xceses's The Legend of Zelda (NES)

    [February 21, 2008 11:05:17 AM]
    Gameplay:
    The second dungeon had just provided me with the magic boomerang which gave me extended range. I found myself back at the game 30 mins after I had previously stopped. Off with my boomerang I chucked my way to the end of the third dungeon whose boss was the coolest yet. A large blue carnivorous plant gave me some trouble, my trusty boomerang was useless but resorting to bombs took care of him.

    The game manages to keep you entertained as you quest through a visually boring environment. After the third dungeon link is provided with a raft which you must use to get to the fourth dungeon. This time the dungeon is dark and you must use a candle to light your way, By the time I had boomeranged and slashed my way to the forth boss I was very pumped to fight him. Link wasn’t able to throw his sword so the only way to seize victory was to run and slash and run and slash. Link fought valiantly but after and unfortunate death I was able to claim victory in the fourth dungeon.

    Design:
    The key element that made the game so addicting was its openness and being able to choose how you complete it. It is totally possible to get to the end with out ever using your sword. It was one of the first games to really toy with a sandbox style of play like this, making that the chief design feature to set the game apart.

    The game is very uniformly 2d with 8 bit graphics so there isn’t much by way of eye-candy. The game however keeps you hooked through a good rewards system. Every dungeon yields something new and interesting to keep you involved. Also it is worthy to note that the game is pretty short compared to modern games, though this was solely a limit of technology at the time, it helps to make the game beatable. Had it been much longer and getting to the end would have felt like a chore.

    One area I found lacking was that of the story. I almost felt like the story was more formulated with knowledge of the franchise and other games than what was explained in the text of the game. It was my understanding that a good portion of the story was in the original instructions which are long gone. If I was not familiar with the characters sorting out who Gannon, Zelda, and Link are in relation, and what this triforce thing is, would be difficult with game text alone.
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    [February 21, 2008 10:38:45 AM]
    Summery:
    The Legend of Zelda is a 2d overhead adventure game. You play as link a fantasy hero whose mission is to save the princess zelda and get back the Triforce of power from the evil Gannon. In order to rescue Zelda you must explore the land of Hyrul collecting fragments of the Triforce of wisdom which eventually leads you to the princess and a battle with the pig-like Gannon.

    Gameplay:
    The NES was slightly before my time, I do own one, but never played zelda the first time around. My first experience with this franchise was the N64 release of Ocarina of Time, so any comparison I draw could be warped by that opinion. I thought about this going in, as the NES turned on and took me to the start menu I wondered if it would be any good, or if the newer games spoiled it for me. 5 Minutes in I was hooked.

    The game is simple, you wander around a 2d environment looking for pieces of the Triforce, and killing enemies. Granted the game is 2d, you begin to feel for Link’s quest and start feeling a drive to finish. I powered through the first two dungeons in one sitting and was very pleased with links triumphs to that point. I found myself not wanting to stop playing even though it was an old 2d game of which I have the wii version at my disposal.
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    Status

    xceses's The Legend of Zelda (NES)

    Current Status: Playing

    GameLog started on: Tuesday 19 February, 2008

    Opinion
    xceses's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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