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Kareen's Chrono Trigger (SNES)
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[February 22, 2008 01:15:59 AM]
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Gamelog Entry #2
GAMEPLAY
At this point Chrono has gone after Marleen, I’m actually very intrigued to find out what it is that happened to Marleen and why she disappeared in the first place. My interaction with the narrative development of the story is also greater this time around. Besides learning the story from the characters, I actually have the option as to what to respond when I am asked a question. This changes the story slightly, but not greatly.
My interest and entertainment level of the game has also increased. I suppose because this time around I have a better hang of how the game works. A problem I initially faced was that I kept dying whenever I fought Blue Imps, Rolies, and other evil creatures in the kingdom. This led me to have to start from the very beginning of the game, especially because I continued to keep forgetting to save. This slowed down my game playing a lot. But once I remembered to save and once I figured out how to attack and heal, I was fine.
DESIGN
The levels of the game are determined by the different eras. Throughout the game Chrono is traveling through time, each new era is a different level. As one continues to progress on levels, they also become more difficult. One way in which the game increases the level difficulty of the game is by adding tougher evil creatures which one must fight. Aside from the fact that the creatures become stronger, at times one will be facing a larger amount.
The player is led to have to keep an eye open for items that help Chrono, such as power gloves and tonics. Along with that, to be able to better defeat creatures, Chrono needs stronger weapons. The weapons can be bought at Markets and with Tradesmen. However, one does not have any money, which is referred to as “GP” in the game. Every time one defeats a battle, Chrono attains more GP and such things as experience points and tech points, all which help make Chrono stronger. The increase in the challenge helps keep the player interested. Originally I wasn’t too crazy about the game, but as I began to get farther along I found that I actually do enjoy this game.
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[February 22, 2008 01:15:12 AM]
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Gamelog Entry #1
SUMMARY
Chrono Trigger is a role-playing game in which the player controls the protagonist-Chrono. Throughout the game Chrono is traveling through time in search of his friend Marleen, who gets teleported to another era through Lucca‘s (another character in the game) teleport invention. As Chrono is in search of Marleen, the story of her disappearance and relation to the Kingdom of Guardia is revealed.
GAMEPLAY
Chrono Trigger is different to other games that I’ve played in the sense that it is set in 1000 A.D. and earlier centuries. The narrative development of the game is done through other characters. As one walks around the kingdom one comes across other characters who share information about the kingdom and help develop the story. There is no particular order in which one must interact with other characters, the story develops equally well regardless of the order in which one interacts with the other characters.
The fact that the game develops as one interacts with the characters makes the game go by a bit slower. For me this is actually discouraging from wanting to continue the game, I prefer faster paced games. But I did enjoy the fact that I was able to roam freely and things still made sense. The story at this point is quite interesting. At this point Chrono’s friend Marleen, who he met at the Millennial Fair, has disappeared to another place through the teleport machine that another character, Lucca, invented. I felt that this was a good place to stop my gameplay because the suspense of Marleen’s disappearance is encouraging to continue playing.
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Kareen's Chrono Trigger (SNES)
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Current Status: Playing
GameLog started on: Friday 22 February, 2008
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