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snap's Pokemon Snap (N64)
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[March 1, 2008 05:20:55 PM]
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Gameplay #2
I only had two areas left to complete in the game, this time around, but it was still fun. The areas got a little bit harder, but not much. One complaint is that the controls felt slow to respond, a lot of the time. Maybe that was the game’s way of making things a little bit more difficult, but the slowness really made things feel artificial. There wasn’t much of a story, but there could have been more. The basics were that you played as a young Pokemon trainer, and went to take pictures of Pokemon for Prof. Oak. The last level was to get a picture of the elusive Mew, a rare cat Pokemon. This last challenge came as a bit of a surprise for me. It seemed like it was supposed to be extremely exciting to see this rare thing, but since the game didn’t have much build-up to it, I was a little confused.
My friend asked me to include this Haiku she wrote about Pokemon Snap:
Oh, Pokemon Snap
Taking photos of wildlife
A new adventure
Design:
I think that this game is pretty well designed. It has fun, engaging gameplay and replay-ability in the form of getting high scores and getting rare Pokemon. Along with the items, the reward system (getting praise and points- or not) from Professor Oak make this game fun. The game stays interesting because of the conflicts created by the reward system—trying to get points from Prof. Oak for taking the best pictures.
However, because of the un-varied level design, it can start to feel repetitive, especially when you have to go through single levels multiple times to get the Pokemon you missed. The game becomes slightly more complex with the addition of items to your inventory, but for the most part remains at the same difficulty level throughout.
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[March 1, 2008 05:19:17 PM]
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Last Gamelog!
Pokémon Snap on N64
Summary:
Pokemon Snap is a one-player photography game. The player moves on a set track through different worlds, using various items to lure Pokemon and take the best pictures of them. The goal is to take at least one photograph of every Pokemon in the game (60 in total.)
Gameplay #1
I feel kind of silly for liking this game so much, since I hear that over in Japan (and now in America too, I guess) Pokemon is supposed to be for really little kids. But it’s still fun! The core game mechanic is point-and-shoot, except instead of killing your target, you take their picture. The game was easy to get in to because it’s so simple.
The gameplay starts to feel a bit stale after completing the first area, but new areas open up pretty quickly, and new items become available as well. I think the items were one of my favorite parts of the game. It turns out that Pokemon are easily distracted by apples, so all you have to do is throw one over to get the Pokemon to come closer. Other items are Pester Balls—hit Pokemon with them and maybe something cool will happen! And also the PokeFlute, which can you can play and make Pokemon dance. My other favorite part of the game was the photograph grading system, implemented by a character called Professor Oak. Even if you get a picture of a Pokemon, that doesn’t mean it’s a good picture! Prof. Oak grades you on the pose, proximity and centered-ness of your picture and gives extra points for things like having multiple Pokemon in the picture.
The game only has seven areas in total, and an experienced player can probably beat it in about an hour. However, I think the length is fine. If it were longer, most casual players would probably get bored; only the die-hard fans would stick it out to the end.
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snap's Pokemon Snap (N64)
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Current Status: Playing
GameLog started on: Saturday 1 March, 2008
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This is the only GameLog for Pokemon Snap. |
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