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    bloudnproud's Bejeweled 2 (Web)

    [March 3, 2008 01:38:10 AM]
    Gamelog Entry #2

    Gameplay:
    I had 1, 475 points by the time I reached level 3. From this, I think that in order for me to reach the next level, I have to get about 500 points. It was during level 4 that I realized the background changed. This time, the points were 25 for each three gems that are combined. Finally, I got the hyper cube. How this works is that which ever color I switch with the hyper cube, all the gems of that color will be destroyed as well. I switched the red gem with the hyper cube, so all of the red gems on the screen were destroyed.

    There were words coming across the screen, like good and excellent, when a combo of some sort was created. There was even an announcer saying “good”, which encouraged me to continue with the game. I tried to challenge myself by combining more than three gems together. In the end, when I was in the middle of playing level 5, there were no more moves that I could perform, and the game ended. Surprisingly, I got a high score of 8,129 which was displayed at the end of the game. The levels completed, time played, gems collected, biggest cascade, biggest combo, power gems created, and hyper cubes created were all displayed too.

    Design:
    The hint would appear in the game whether or not one presses the “hint” button, which doesn’t make sense because when I pressed the hint button, I lost 40 points because of that. It would have been better if the arrow did not come up every time someone takes their time deliberating. Instead, the game designers should have just stuck with the idea of subtracting points when the player uses a hint. There should have been a time limit for completing each level, even for the classic category. This way, the game will be more challenging, and therefore fun. I enjoyed the background and the songs. The background would change in each level, and they all looked futuristic. The music was a plus because the songs changed from time to time. This aspect kept the game interesting.

    The game levels did not exactly change when I was playing. I performed the basic tasks in each level; the only difference was that the points increased. “Bejeweled 2” should have been more like “Jewel Quest II” because that game had new gems in each level. There was also a time limit, and it actually had a story to the game. The similar aspect that these two games have in common is that they both had bonus points and new gems/special powers when a certain amount of gems are grouped together. The problem with this game is that I cannot tell what is required for me to do in order to reach the next level. For example, do I have to reach a certain score before I am allowed to progress to the next level? Despite the lack of challenges in this game, I did find this game playable because I managed to complete the entire game without taking a break or giving up.
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    [March 3, 2008 01:37:05 AM]
    Gamelog Entry #1

    Summary:
    The object of the game “Bejeweled 2” is to swap adjacent gems to make sets of 3. Clearing multiple sets will give you extra points. Four gems will create a power gem, and five gems will create a hyper cube.

    Gameplay:
    Similar to the game “Jewel Quest II”, I was excited to play “Bejeweled 2” as well. I became more interested in the game because of the “technologic” sounding song in the beginning. The song was upbeat, and it had a catchy melody. There were many categories to choose from in this game ranging from classic, action, puzzle, and endless, but I decided to begin with classic first. The game was pretty easy, considering that all I had to really do was combine gems that creates sets of three.

    On the lower left hand corner of the screen, I saw the “hint” button. Curious, I clicked on it, and, yes, it did give me a hint. When pressing the hint button, it minuses 40 points. What I did not realize was that while I took my time thinking about what my next move should be, there was an arrow pointing to a gem (just to give me a hint). I thought that the hint would come up only when I clicked the hint button. I didn’t realize that it would be there throughout the entire game. This got annoying because I didn’t want the computer to constantly give me hints. I wanted to complete each level on my own.

    I also disliked how in the first level when I combined the wrong gems, a screen would pop up saying that I must create a row of three or more identical gems. There was no time limit in the game. The points were awarded in increments of ten, and twenty points for sets of four. I had to get 500 points in order to advance to level 2. Level’s score was in increments of fifteen. The good thing about the second level is that the screen did not show up saying that I had to match three identical jewels.
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    Status

    bloudnproud's Bejeweled 2 (Web)

    Current Status: Playing

    GameLog started on: Sunday 2 March, 2008

    Opinion
    bloudnproud's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstar

    Related Links

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    See info on Bejeweled 2

    More GameLogs
    other GameLogs for this Game
    1 : Bejeweled 2 (Web) by KrepNatas (rating: 4)
    2 : Bejeweled 2 (PC) by origin8 (rating: 5)
    3 : Bejeweled 2 (PC) by origin8 (rating: 5)

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